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That's actually a bug that's been elusive and absolutely difficult to find. I reported this back in late T: ANE or early TRS19. My tracks became a non-track but not roads either. The solution is to go into content manager and open the tracks for editing, that is all except for built-in or DLC content, and then submit the track assets again.Apart from broken Loco headboards names and running numbers etc. I have noticed a good thing with the update...
I can actually use the new DLC TRS19 track without having 'Invalid spline' errors placing signals etc.
Honestly, it's one of those mysteries that still baffles me. It's almost as if Dev mode is enabled when it shouldn't be... I just wish the kinks could be ironed out for at least 1 update. then again, I s'pose I'll just have to wait for the content authors to put out updates.That's actually a bug that's been elusive and absolutely difficult to find. I reported this back in late T: ANE or early TRS19. My tracks became a non-track but not roads either. The solution is to go into content manager and open the tracks for editing, that is all except for built-in or DLC content, and then submit the track assets again.
The headboard issue was reported during the beta testing, but somehow wasn't repaired. But why?
Hi Phil. There were several missing deps on my end, including some tracks and textures, so a lot of the assets were missing in the route.dundun --
My HD layout. The HD terrain and textures are there. What's happened to the track?
Phil