Download was a bit slower this time, first drive gave a crash after 43 seconds
This build looks a lot like the Alpha of TLR I tried
only improvement, the active driver now has a grey background instead of blue
more in line with the rest of the interface.
The basic TLR function in kickstarter2 session seems to work, though I feel some drivers fight over a junction,
then seem to backup and drive longtime backwards, not like it would be in real operation.
I like the the idea of TLR, but the interfaces leave a lot to be desired
This build seems to have trouble loading splines on bigger routes,
first you just see ground texture and trees then after too long time Track and other splines slow appear
this was much better in previous builds.
Besides this, still the broken track vs groundtextures, it was good in build 100240 and is good in HD mode
why not make it good in all modes?
A route saved in Km/h, suddenly is Mps in driver even if in options it is set at session default.
TLR will be fun once its fully developed, specially waiting for passenger functionality.
good luck developing
greetings GM