n3v_laurence
Moderator
Hello Everyone,
As Christmas and the end of the year fast approaches, we have a new update which should resolve the rare case of assets failing validation during installation and update. This build has also had another content rebuild (and should be the final before SP5 release) as well as some minor fixes for TLR and Mac localisation. Shaders remain precached, so performance should remain unchanged, but Assertion Errors have been re-enabled for this build, which will pause Trainz when triggered.
Please use https://n3vgames.typeform.com/to/xRdryu to report any bugs or issues found.
NOTE: This build has Assertion Errors enabled.
Change log (128360 to 128449)
New Feature: Dispatch Manager
Where to find it:
Dispatch Manager can be located via Tools menu or opened via “Show Dispatch Manager” found under Driver properties, Dispatch Status
What you can do with it:
New Option: Claiming a Task (TLR)
In addition to the Dispatch Manager, there is a new vehicle queue editor with reworked UI, and a new Activity Journal.
Update: New Vehicle Queues Editor
Activity Journal Script API
How to try TLR Phase 2:
Key Features:
REMINDER:
** Please ensure you have a backup of your local data folder before using it with Trainz Plus Beta **
INSTALLING & PATCHING:
For Trainz Plus Beta via the Trainz Plus Beta Stream
Trainz Store Only:
PC: Requires Trainz Plus 128360 (PC). This is a large patch 12.2 GiB for build 128443
Mac: Requires Trainz Plus 128359 (PC). This is a large patch 12.2 GiB for build 128449
Please report any bugs using this link: https://n3vgames.typeform.com/to/xRdryu
Change log (128230 to 128360)
Change log (128152 to 128230)
Known Issues:
As Christmas and the end of the year fast approaches, we have a new update which should resolve the rare case of assets failing validation during installation and update. This build has also had another content rebuild (and should be the final before SP5 release) as well as some minor fixes for TLR and Mac localisation. Shaders remain precached, so performance should remain unchanged, but Assertion Errors have been re-enabled for this build, which will pause Trainz when triggered.
Please use https://n3vgames.typeform.com/to/xRdryu to report any bugs or issues found.
NOTE: This build has Assertion Errors enabled.
Change log (128360 to 128449)
- [Fix] Drivers incorrectly shown as idle for TLR Sessions run on unsupported TLR builds
- [Fix] Mac symbol keys missing for Indonesian and Chinese localisations
- [Fix] Content occasionally being marked as Faulty during installation
- Assertion Errors have been enabled
New Feature: Dispatch Manager
Where to find it:
Dispatch Manager can be located via Tools menu or opened via “Show Dispatch Manager” found under Driver properties, Dispatch Status
What you can do with it:
- Easy way to monitor all dispatch tasks and identify any issues
- List all Drivers and their dispatch status
- List all the industries and dispatch status
- List all Trains and the list can be broken up into rolling stock and powered trains, or both
- Find rolling stock for a product
- Find and claim a task to drive as the player
New Option: Claiming a Task (TLR)
- Claiming a task will behave differently depending on whether it’s an active task or not.
- If an active task, the current driver commands will be cleared, and the train will be brought to a stop. The train control mode will be switched to either DCC or Cab control, depending on the session/player default
- Tasks can be claimed via Dispatch Manager or via Driver Details, under Dispatch Status
In addition to the Dispatch Manager, there is a new vehicle queue editor with reworked UI, and a new Activity Journal.
Update: New Vehicle Queues Editor
- A new UI can now be found for vehicles. This replaces the old script and will resemble the interface used for Industry queues
- Accessed by CTRL + Right click on rolling stock in Driver or Edit Details in Surveyor
- Can add commodities directly
- New copy and paste feature to copy commodities to other rolling stock
Activity Journal Script API
- A more compressive logging system in order to track activity with dispatch and AI driving behaviour
How to try TLR Phase 2:
- Install the latest Trainz Plus Beta update (128360)
- Install "Coal Country (HDT)" (simc:1663)
- Drive "<kuid2:661281:110131:1> Coal Country TLR Session"
- Feel free to watch the drivers carry out tasks or claim a task for yourself to perform
Key Features:
- Dispatch Manager
- New Vehicle Queue Editor
- Activity Journal Script API
- Access to Coal Country HDT
- New Build version 5.6
REMINDER:
** Please ensure you have a backup of your local data folder before using it with Trainz Plus Beta **
INSTALLING & PATCHING:
For Trainz Plus Beta via the Trainz Plus Beta Stream
Trainz Store Only:
PC: Requires Trainz Plus 128360 (PC). This is a large patch 12.2 GiB for build 128443
Mac: Requires Trainz Plus 128359 (PC). This is a large patch 12.2 GiB for build 128449
Please report any bugs using this link: https://n3vgames.typeform.com/to/xRdryu
Change log (128230 to 128360)
- [Fix] Clutter Effects assets appearing darker and ticker
- [Fix] Flora assets rendering at lower resolution
- [Fix] Turntable causing derailment in specific scenarios
- [Fix] Missing localisations
- [Fix] DirectX 12 setting causing crash
- [Fix] Trainz Launcher help link updated
- [Fix] MPS: Junction creation leading to desync
- [Fix] MPS: HD ground edits causing regular desync
Change log (128152 to 128230)
- [Fix] Delay for Main Menu 3D Train
- [Fix] Delay on Route listings for first run
- [Fix] HD Baseboard occasionally not loading correctly
- [Fix] MPS: Dispatch Manager changing to disabled on idle servers
- [Fix] MPS: Missing AI Drive commands
- Imposters completely disabled
- Shaders prebuilt
- Assertion Errors disabled
- DirectX 12 option has been disabled
- Content update
- [Fix] Merge Route causing trains to appear offset
- [Fix] Stall after saving route/overwrite session
- [Fix] Overlapping of commodity icon
- [Fix] Copy Load not working for double stack containers
- [Fix] Screenshot and Session black thumbnails
- [Fix] Brake pressure being lost
- [Fix] Independent brake getting stuck on
- [Fix] Several localisations issues
- [Fix] Slow down when changing Filter Visibility
- [Fix] Scenery assets flickering with camera rotation
- [Fix] Asset Preview reporting increase triangle and draw count
- [Fix] Street light night time textures rendered differently
- [Fix] Track and trains not rendering from saved game
- [Fix] Opening Edit menu causing lag spike
- [Fix] MPS Rolling stock not updating commodities
- [Fix] MPS Assigning Drivers causing Activity Journal error
- [Fix] MPS Industry commodity adjustment
- [Fix] MPS Dispatch Manager missing item name
- [Fix] MPS Driver commands missing from initial route upload
- Imposter use is now limited to speed trees
- Fix: Car movement on roads
- Fix: Derailments due to coupling with slow performance
- Fix: Duplicate Commodities shown in vehicle commodity overlay
- Fix: Failed to take exclusive lock - Rolling stock commodities
- Fix: Overlapping textures on HD baseboard error
- Fix: Tutorial 5 AI behaviour change
- Fix: Bookmarks are no longer cleared when exited from driver
- Fix: Classic rename assets
- Fix: Trackside issues
- Update to Built-in Content
- Fix to trackside assets height after track adjustment
- Fix to cars having wrong orientation on road
- Fix to cars not disappearing when they reach road end
- Fix to Scrapbook paste HD to non HD texture overwrite
- Fix to Scrapbook paste forming ridges when pasted over baseboard edges
- Fix to Undo of HD edit low-res tile flagged as promoted
- Dispatch Manager (new)
- Living Railroad Dispatch Disable/Enable option under Session Options (removed)
- Claim Task option (new)
- Vehicle Queues Editor (new)
- Activity Journal Script API (new)
- DirectX12 Beta option (returned)
- Validation change - validation errors were in specific cases, sometimes hidden from the output, and should now be shown reliably in those cases
- New Build 5.6
- Misc Bug fixes
Known Issues:
- Assertion Errors are enabled for this build. Trainz will pause until Assertion Errors are closed. Users can select Continue and Ignore Errors. (Reporting when these occur with bugs will help with troubleshooting)
- First Spline placement will cause an AnimationResource and ClientMaterial Assertion Error.
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