Stable long term version?

johnwhelan

Well-known member
Some software designates some versions as stable long term versions. Does N3V do this?

The problem comes when building a route and the latest update screws something major up.

Or is the solution to only use TANE or TS19 for route building?

Thanks John
 
I am one who has given up taking my route to trs22 and staying with trs19 where just about everything works.
It is in my nature not to give up but weeks of frustration have shown me the light.
 
Some software designates some versions as stable long term versions. Does N3V do this?

The problem comes when building a route and the latest update screws something major up.

Or is the solution to only use TANE or TS19 for route building?

Thanks John
It was like that in the old days but I'm not so sure any more given how quickly updates are made and the product moving along so quickly.
 
If you are lucky enough to have an original off-line 117118 Retail installer for TRS22 use that or if you really must, accept the updates offered up to 119451 and never never never accept an 'update' after that. Certainly never accept an update that starts with 12. TRS22 has become the land of the broken scripts, half finished wild ideas and lost dependencies with much of what was once free now packaged or payware and inaccessible in DLC packages.
I have no idea how route builders cope with TRS22 with everything constantly shifting under their feet and their work getting broken with every 'update'.

Stick with either TANE or TS19 since they seem to be about the closest thing we have to the 'stable long term versions' that John has mentioned. At least you should be safe since they aren't being 'updated' anymore.
 
The land where dreams meet the buffers. Or spinning plates meet gravity. I suppose managing the evolution of an increasingly complicated simulation is not without its challenges. My humble route has certainly required a fair bit of teeth gritting as it's morphed from cartoon to a nascent approximation reality. I put the setbacks down to stubbing our toes on rocks as we walk the winding path to that virtual promised land where everything is crisply real and one can feel the breeze in one's hair, and smell the smoke and crunch the ballast under one's feet in real time. Have patience brothers; one day we'll look back on this and laugh. Meantime... play it safe.
 
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I keep it real simple here
Do all my work in TRS19 100240 (the one before any service pack) it is build 4.6
is very stable, has Undo and Grid buttons in the top screen bar
has the spline circles and rulers I need, has a consist GUI, scripts work, alias works,
in surveyor cars drive when I place roads, so can see if they work.
Everything I do there "should" work in any version higher up to now

On the other hand I always (just)test the newest version.
Would be cool if N3v would just take a few months to actually finish
all great introduced ideas: PhysX, TNI, S2, HD, TLR

Use a version that works for you, often that means not the newest
enjoy Trainz greetings GM
 
TRS22 Build 119451 is where I have parked my Trainz butt. Until all the crap is sorted, I will not move. My main gripe is the loss of the the most important function of the minimap function in driver. Cannot zoom into complex yard layouts to change point /lever s. N3V will have lost a lot of goodwill because in their efforts to show of their whizz bang new ideas, they have forgotten about the basics.
 
Greetings,

Is it possible to select which update(s) to install or does just the latest update get installed? This is for Trainz+

Please let me know.

Thanks

Fred Bray
 
Greetings,

Is it possible to select which update(s) to install or does just the latest update get installed? This is for Trainz+

Please let me know.

Thanks

Fred Bray
The latest update gets installed Fred. If you are unsure about it backup your Trainz install before applying any update patch that's offered. That's the only way you can recover from a banjaxed update patch

The only time you can get a chance to put the brakes on at the update you want is if you have one of the original Retail off-line installers from when TRS22 was first released.
 
What about the route merging bug in 19 where Trainz would just hang during the merging and you would have to force quit Trainz sometimes resulting in a DBR when you restarted Trainz? I think TANE and 22 don't have that issue, yet one person here said that 19 is the most stable version even over 22. So, how do you merge two routes that don't merge in 19 and use the merged route in 19? If you import to 22 you can't go back and you can't import 19 routes to TANE.
 
What about the route merging bug in 19 where Trainz would just hang during the merging and you would have to force quit Trainz sometimes resulting in a DBR when you restarted Trainz? I think TANE and 22 don't have that issue, yet one person here said that 19 is the most stable version even over 22. So, how do you merge two routes that don't merge in 19 and use the merged route in 19? If you import to 22 you can't go back and you can't import 19 routes to TANE.
Correct. Even the early version and the first couple of service packs in TRS22 had that problem as well as the portal problems that plague TRS19. It was as if the code was the same and all they did was change version numbers.

The current version of Plus, as many will hate to admit, I'm not that familiar with Platinum since I only use that for testing assets, is pretty stable. I use Surveyor for over 8 to 10 hours on some days without any hang. The Bulk Update and Replace works in both Surveyor versions, although it's still slow in Classic as I reported and others have too now. I also discovered if I leave things alone and let it run, and not poke around, it'll complete. This issue has been reported by others and myself. I always save prior to running this just in case something decides to take a dive, but saving early and often has been part of my Trainz MO since the early days when a BSOD wasn't uncommon when exiting along with an occasional GPF error.

The big issue though, is the Schedule Library in the session editing when the interface has been maximized. This has been reported and acknowledged as a problem. Hopefully, this issue will be fixed soon. My workaround is to use an un

Other than those issues mentioned, Driver works quite well now. I ran my bugaboo Gloucester Terminal Electric route with well over a dozen AI tram drivers, trains coming from portals, and myself driving for hours until I got tired rather than for 15 minutes where I had to chase AI drivers around and constantly untangle them and put them on timeouts.

I also ran my really huge ancient route, started in TRS2004, ca. the first week of January 2004. This route has 50 or more drivers running a passenger service between terminals and multiple portals and extends close to 350 km, all without any problems. The AI did what they wanted to do while I switched trains in one of the freight yards and ran a local to various industries. I had this route running for about 4 hours before I got tired of driving and did something else.

If the issues with the Schedule Library and other rules that use that interface are fixed sooner than soon(tm) this will be a good version.
 
If you are lucky enough to have an original off-line 117118 Retail installer for TRS22 use that or if you really must, accept the updates offered up to 119451 and never never never accept an 'update' after that. Certainly never accept an update that starts with 12. TRS22 has become the land of the broken scripts, half finished wild ideas and lost dependencies with much of what was once free now packaged or payware and inaccessible in DLC packages.
I have no idea how route builders cope with TRS22 with everything constantly shifting under their feet and their work getting broken with every 'update'.

Stick with either TANE or TS19 since they seem to be about the closest thing we have to the 'stable long term versions' that John has mentioned. At least you should be safe since they aren't being 'updated' anymore.
I might buy to keep TRS19, but not T:ANE taking into account the spline rendering issues that caused me to uninstall T:ANE, even with SP4. TRS22 by now doesn't have them. Not to mention that I barely had any CTD.
 
It really is a YMMV situation as everyone has their favourite version for the reasons they mentioned. Which seems to indicate that there is no best version. A lot appears to depend on what you do in Trainz, just building routes, only driving sessions, lots of scripts (which ones) or none, an eclectic set of objects or just a few standards, etc. not to mention the hardware you use
 
It really is a YMMV situation as everyone has their favourite version for the reasons they mentioned. Which seems to indicate that there is no best version. A lot appears to depend on what you do in Trainz, just building routes, only driving sessions, lots of scripts (which ones) or none, an eclectic set of objects or just a few standards, etc. not to mention the hardware you use
Yup. Also throw in those beautiful rose-colored glasses when we look back at previous Trainz versions and forget the many heartaches it took to make the product stable before we moved on.

IMHO, TRS22/TRSPE/PLUS are no worse than anything else I used to run, if not more stable. We seem to forget such things as random CTDs in T:ANE or the gawd-awful lengthy TAD Daemon validation process in TS12, or worse just to name a couple.
 
That is a can of worms with N3V. When I pointed out that Trainz is always in beta until they declare a version as reaching end of life, I got yelled at by Tony. The truth is the category is likely "good enough to sell".
Unfortunately, this is true for most software. The problem is that many companies never fix bugs and instead add more features. (Sounds familiar, right!) Adobe and other big companies are just as guilty and it's not just the little guys.
 
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