Trainz Update Announcement (SP4)

I spent a few minutes messing about with build 128152. Assertions are turn off in this build BTW. Manually editing the terrain appears to me to respond quicker but not by a lot. But the changes are close to real time with perhaps a second of delay. Clearly it depends on the radius of the brush as that effects more terrain squares. I use using a 4m brush.
Smoothing the ground under selected track is not fast but you can apply it over a long line of track. Again the radius of the brush makes a big difference in speed. I used a 4m radius which is about the smallest the function will use to produce embankment with about a 45 degree slope and a rise of 2m on a length of track made up of three track segments. The track was about 350m in length. The smoothing function took about 1 minute to complete. Then I widened the radius to 30 m to get a much more gentle slope on the sides. This took close to 3 mins but considering that it involves at least 3 times the number of ground squares then the longer time is to be expected. At least you get a progress bar. I must say I am impressed with the quality of this function on HD terrain. Even with track laid at a diagonal the slope edges are smooth. No stairstep jaggies as seen with the 10m grid.

Edit: I had a bit more messing around and it appears the the setting of the Sensitivity greatly effects the speed of the Smoothing function and the same test as above at 50m radius and Sensitivity at 100% completed in about 30 seconds or a 6 times improvement in speed. The only visual difference seems to be that the ragged ends of the raised section at the ends of the track appears to be not as detailed as with Sensitivity at 5%. Interesting.
 
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I've been playing around with every setting I could imagine, hiding layers, shutting down unnecessary background apps, basically anything I thought might slow down my terrain height editing. Nothing seemed to make a difference until I tried Edit Route instead of Edit Session. In Edit Route mode, terrain height changes so much quicker. It still depends somewhat on brush size, but completely workable. I don't have an explanation for this since I previously edited in session mode all the time, but not anymore. Did I miss a note somewhere that HD terrain must be edited in Edit Route mode for best performance?

Edit: Never mind. This morning more of the same, even in Edit Route mode. Oh well.
 
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I might be Old school, but , I have always edited terrain in Edit Route Mode.
why would you edit terrain in Session Mode.?
When I'm driving in a session and I notice something I need to correct, update, or add, I simply switch to edit session mode. No need to save, exit, and open in Edit Mode. That was one of the benefits of Surveyor 2.0.
 
That was one of the benefits of Surveyor 2.0.
Actually, that was a benefit of the UDS which appeared in TRS19PE before Surveyor 2.0 arrived and is now in TRS22 (standard) as well as in the Surveyor 2.0 Trainz Plus and TRS22PE.
 
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