sureshot28
Actual Trainz Veteran
I have tested a lot of the beta versions and have submitted errors. I stated before this is terrible I would not of released this.
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I agree. That is one of the major selling points of Trainz Plus. Getting to peek behind the curtain at the new toys.Yes, I take your point but that was been the case before Trainz Plus came along. I recall answering one users complaints (in T:ANE if I can recall correctly) about these strange message windows popping up at odd times when he was using the program. The messages were Assertions and I had to explain what they were, why they appeared and why they were important. He did not realise that he had installed a beta version and did not know what a beta version was.
Then you would have restricted yourself to only testing on your available hardware/software systems and using common methodologies, not on the far wider range that exists "out in the wild".I would not of released this.
This was the post that was posted by mistake on the wrong thread.Has anybody used the latest beta 127058 it is horrible on performance everything takes for ever to populate nothing behind the camera stays has to repopulate. Even with sliders turned down makes no difference. Guess should of stayed with the last update lol.
I just ran session 1 (that is "Session 1" not "Session 0") of the Woodland Route and I did not see any of those issues.Perhaps some of you guys would like to try it -- it's on the Download Station. Try Session 1.
There is a litany of errors, including (but not limited to):
The way scenic objects, particularly the trees, pop in and out
The bouncing of the locomotive and freight cars on the trestles.
The very restricted level of detail distance cut-off for the vegetation.
Update from what? What is your current Trainz build number.Is anyone aware of an improvement, or update, that fixes this?
Thank you for responding.Update from what? What is your current Trainz build number.
Several months later and I still have not experienced the action delay that you have reported.
Does the same delay occur when you are not using HD terrain?
You are right, i experienced this same problem in all my HD routes, and had to go back to previous build. hopefully, this bug will be fixed in next update.Thank you for responding.
Here's my original complaint -
The height adjustment is so slow, even at 100% Sensitivity, that it literally takes 2-3 seconds after brushing to see the impact of the height change. This was not the case pre-update.
Please watch the video in my Aug. 30 post. It shows the lag very clearly.
Please watch the video in my Aug. 30 post. It shows the lag very clearly.
I have build 126280 and have not experienced this bug.
As a test I converted my largest 10m Grid route to HD Grid. That task took several minutes. EDIT: The CM reports that the HD route is now 1693.4MB in size. The original was 284.8MB
I added a new blank baseboard at HD Grid resolution. I set the brush size to 0.5m and the sensitivity to 1% and started raising the ground height.
The response was what I would expect for a 1% sensitivity setting - there was an immediate change in the ground height but at a very low level (i.e. in how much the height increased). Increasing the sensitivity setting improved the level of response but in no case was there a noticeable time delay.
If there is a bug then its cause is not simply just the new update.
Thanks again for responding.I saw the video in your original post before I responded on Sept 1.
..and, I will repeat, that was on a very large HD route. I am not claiming that there is no bug but, if it exists, very few users (yourself included) have so far posted about it. Other explanations may be possible such as changes made in the update combined with hardware, OS, and/or other external issues.
My thoughts.
It is strange. I suspect that something else is going on here. Whether or not it is related to the latest update I do not know but as I have mentioned I have not experienced any delay when working with HD terrain in a very large route. Now that may be because the route was converted to HD from 10m terrain and did not start from scratch with the HD terrain.It only occurs when working with HD terrain. I don't know if that rules out your thoughts on hardware, OS or other issues