MARSZ base Alpha 9 secion under construcion

Hi Many thanks Electro, Hert, Euphod and Pedrin for the kind words, like i say in the last page back this is a experimental model and i make tests and modifications on the script to so this not going to dls son ,also i need permission from the owner for the use of the script base , i only i gonna ask permission if this all script and model works and achieve my expectations and i need much more tests so Euphod your idea of course i take it in consideration but i must do many things before that.
I think in give many more options to this model for versatility for instance if you want setup a product without a position tag you can put a product asset in the attached points they have in the default main mesh , but also i make a separated child mesh with all attached points for (iff need it) add a mesh kind asset in the chirld mesh loads/effects/effect-attachment0.
arraial

this is a Ocemy container from the library containers with a att point.
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this one was all setup in the script for a truck couple him.
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this image show all att points the default mesh have for att loading products
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this image show how we can setup a mix of different products from the dls with the existent att points.
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editing with the child loads att points a asset with animation
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Hi Chris the Jigger tools transport is finish now, i hope you like ...drink a little Portuguese Winne of the last wagon eheheheh.
arraial
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Thanks Chris good you like it.
Hi there i stay with payware models some time ago and i need to make a ballast loading mesh for the UK boaster wagon and i think in made it not in the traditional method you know, hiding 100 meters the mesh bellow of the wagon in the first frame and then jumping to the wagon in the second animation frame, so...how to make a completely plain mesh of the ballast for hiding them in the bottom of the wagon and them make a deformable animation of this tessellated mesh giving some real waves form of the ballast when full? well this is possible only with the physiques modifier of the 3d max program, se some pictures above, i think give good results.
arraial

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or like this ......
same mesh in different stages of loading.

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When I see the finished product, I "oh and ahhh", but seeing how you make it just gives me a headache...:confused:
You're a good man Paulo! I can't thank you enough for all the hard work you put into your craft!
 
Thanks for the instruction Paulo -- I am thinking of making a hopper from scratch for the Marsz Project, so this will help me!!!

Well done, dear friend!
Ishie
 
Hi Thanks very much Euphod and Ish for posting, Euphod all is easy when you stay around the field , if you know about 3dmax or gmax and know animation, dummys, bones and put modifiers, them is not a nightmare the only thing to do is study well the modifier itself how they works and how they interacts and gives influence to the vertices positions on the mesh, a very interesting thing i found in this modifier and in the last jet exporter from Auran for max2010 64b, is all m. materials types seems to work properly but the Cmp refuses to read or validate and committed successful a modifier mesh .img file when this one have a m.tbumptex type material but this not happen with other materials but the same model without a bump map texture works fine. ?????why??? i dont know i think Auran dont finish this exporter for this type of modifiers. Or some technical problem in the exporter.
arraial
 
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This is the Uk Bogie bolster E Turbot v4 wethered wagon i think a very rusty one, also with 3 lods.
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Hi Chris i already see it, thanks,
This one is the version Uk _Bogie bolster E Turbot v1 for loading Industrial heavy materials like iron train tracks or other associated products materials.
They also have the weathered version.
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The new Uk _Bogie bolster E Turbot v4 already in trainz game. Hope you people like.
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Hi again people, you already see the Uk _Bogie bolster E Turbot v4 a clean version , now its the Uk _Bogie bolster E Turbot v4b the weathered rusty version with the steel ground, also the flat wagon Uk _Bogie bolster flat wagon in the previous images have the wood floor now. more livery's going to be made of this kind of wagons.
arraial
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