UK Screenshots for Pre BR Blue. High resolution warning.

Beyer-Peacock single 'Jubilee' at Bluebell Magna on my Norfolk layout.

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'Jubilee' heading for Moxbury with a mixed train of West Norfolk Railway and GER carriages and a LNWR Family Saloon.

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Poole is shaping up - the canopies are hopefully temporary until I can get something more prototypical in game but they help to give an overall feel of the station.

M7 30108 (a regular performer on the Swanage branch at the time) is seen here on an afternoon Brockenhurst-Bournemouth West service with a Pull-Push train. In the opposite platform is a lengthy express from Waterloo bound for Weymouth with a Lord Nelson in charge, albeit out of sight.

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Main entrance:
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Cheers,

PLP
 
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Got my new PC rig up and running for about 1 week now, despite still being busy with work, I've made some time to tinker with my settings on TRS22
I'm pleased to say I can run TRS22 at fairly high settings now on larger routes at a much smoother framerate than my laptop (yes, even dearnbyshire - which I see as an absolute win as that was the route the laptop struggled with the most). The following are some screenshots from when I was testing the new settings the other day on the F&WVJR St.Ives route.
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Branksome is complete - and with it, the last station on the route is now done. Branksome's canopies were dead easy to do in the end as they are a uniform shape and they're made up of 3 spline sections (two ends and a middle section). I'm not sure why all my screenshots are trainless, I do run trains on the route, promise...

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Some 1957 posters are included on the model too:
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Cheers,

PLP
 
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So would I usually, but I can't leave it looking like that. I'm going to have one more go at creating it as a static object and then call it a day. If anyone is interested in a paid commission though, please let me know! I have plenty of excellent reference drawings from Network Rail so someone with more skill than I should have better luck.

Cheers,

PLP
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I don't know about everyone else, but I think there are quite a few canopies that you've made that would translate into splines pretty well. The best one I can think of off the top of my head is the flat canopy that was used at Blandford Forum which SR/BR(S) used in a lot of their Stations across the region:

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Jay made a LOT of great canopy splines but there are a lot more that remained untouched. Some of the unrepresented canopy splines would do wonders for authentic Southern modelers like myself.
 
I don't know about everyone else, but I think there are quite a few canopies that you've made that would translate into splines pretty well. The best one I can think of off the top of my head is the flat canopy that was used at Blandford Forum which SR/BR(S) used in a lot of their Stations across the region:

Jay made a LOT of great canopy splines but there are a lot more that remained untouched. Some of the unrepresented canopy splines would do wonders for authentic Southern modelers like myself.

It could be, we do need a new series of canopies in game and being quite general designs they could be reskinned for other regions. The only catch is that they have to be assembled, so two end sections and a middle section, so unless you're using S2.0 they'd have to be splines that can snap to each other like roads are. Is there a specific tag that has to be used to allow splines to connect to different assets?

Cheers,

PLP
 
It could be, we do need a new series of canopies in game and being quite general designs they could be reskinned for other regions. The only catch is that they have to be assembled, so two end sections and a middle section, so unless you're using S2.0 they'd have to be splines that can snap to each other like roads are. Is there a specific tag that has to be used to allow splines to connect to different assets?

Cheers,

PLP
Hi PLP, couldn't the two end sections just be exported as endcaps. Works for me on my canopies.

Regards,

John
 
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