Trainz Update Announcement (SP5)

That mean it can't load 2 same trailers or containers on Flatcars or on Wellcars Anymore because of TRS22 SP5 Update?
No, that simply means it cannot add a Track Object (e.g. a signal, switch, speed sign, etc) because of the SP5 bug much discussed in these forums. That bug does not stop rolling stock assets being added or loaded.
 
Does or will the new dispatcher option replace the need for setting up interlocking towers?
Not as far as I have so far seen. The Dispatch Manager is a tool for managing the AI, drivers, consists and industries all in the one place - a "one stop shop". How the drivers are routed to their destinations has not changed. If you have used interlocking towers to do that then they will/should still work. Disclaimer: I have not used interlocking towers for quite a long time and certainly not in my exploration of the Dispatch Manager.

My experiences anyway.
 
Not as far as I have so far seen. The Dispatch Manager is a tool for managing the AI, drivers, consists and industries all in the one place - a "one stop shop". How the drivers are routed to their destinations has not changed. If you have used interlocking towers to do that then they will/should still work. Disclaimer: I have not used interlocking towers for quite a long time and certainly not in my exploration of the Dispatch Manager.

My experiences anyway.
OK great thanx for your reply.
I always depend on them for routing the mainlines/ yard to yard...
 
Guys, You should watch this video:
Why? What a waste of bandwidth. The answer was "In theory, Yes" and "In practise, No" in a clip lasting all of 12 seconds without giving reasons for either answer. Some very deep thinking there. What was the point?

The current simple "off the tracks with a rotating X above each derailed wagon" suits me fine, after all I want to run a railway, not a dodgem car derby. Those who want realistic derailments and crashes would get better value watching the rail accident videos on YouTube.

/Rant Mode Off/
 
Why? What a waste of bandwidth. The answer was "In theory, Yes" and "In practise, No" in a clip lasting all of 12 seconds without giving reasons for either answer. Some very deep thinking there. What was the point?

The current simple "off the tracks with a rotating X above each derailed wagon" suits me fine, after all I want to run a railway, not a dodgem car derby. Those who want realistic derailments and crashes would get better value watching the rail accident videos on YouTube.

/Rant Mode Off/
I agree. Pretty silly survey.
 
Why? What a waste of bandwidth. The answer was "In theory, Yes" and "In practise, No" in a clip lasting all of 12 seconds without giving reasons for either answer. Some very deep thinking there. What was the point?

The current simple "off the tracks with a rotating X above each derailed wagon" suits me fine, after all I want to run a railway, not a dodgem car derby. Those who want realistic derailments and crashes would get better value watching the rail accident videos on YouTube.

/Rant Mode Off/
Another NO.
Pware it took you longer to answer than the video duration. :ROFLMAO: ;)
 
Has any one noticed that this build is capped at a constant 30 FPS? At least that is all i get, measured in Fraps and in Trainz profiler.
 
Has any one noticed that this build is capped at a constant 30 FPS? At least that is all i get, measured in Fraps and in Trainz profiler.
Have you looked at your Vertical Synch settings in the Trainz Settings (General) tab. Set it to None and see what happens.
I'm getting well over 144 FPS @ 2560 by 1440 on this current build in Driver sessions where my Vertical synch: is set to 'None' and not "Half" or "Full"
 
Have you looked at your Vertical Synch settings in the Trainz Settings (General) tab. Set it to None and see what happens.
I'm getting well over 144 FPS @ 2560 by 1440 on this current build in Driver sessions where my Vertical synch: is set to 'None' and not "Half" or "Full"
That did the trick, thank you!!
 
This latest Sp5 update still has the humping animation issues!
There is a very Awesome Dev trying to help me on the Discord screen share to figure out what is causing this humping issue?
So far we have narrowed it down to a TLR issue that has to do with some kind of industry asset that is causing a repeating error in the Log files.

The TLR has been changed since the 122411 Build and that is why the latest Trainz build is having these issues with my custom Maps.
There is no animation humping issues in other maps such as the KSC2 as it does run fairly smooth, but my Custom Map has a erroneous asset that is not compatible with the Trainz build 128486 and is a Pill to find. :oops: I will just have to have patience and find it. LOL.:rolleyes:

This type of issue has also happened with some of the older Station Script files that got broken after there was a Trainz update causing the script files to become broken and needed to be updated such as the Disney Epcot Monorail Station the got broke 3 times with 3 different Trainz updates.
Kind Regards!
 
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