N3V is holding HD scenery version training sessions online. This suggests the HD patch is neither simple nor intuitive.
Over the last few years, I have concluded, Trainz is no longer for the casual route builder, at least to get to the level of the quasi-professional, Payware, routes that will now appear.
The skills bar is way past what the casual builder may be prepared to invest time into to match what will now be offered.
Ever joined a modelling club to find out it is a 'Rivet Counter' clique filled with competitive museum quality builders you have no hope in matching. (And soon left)
Not being able to get even near build quality promoted without a great deal of effort and expense, (Payware), will discourage and lose N3V customers early.
This will leave mainly 'Session' builders and 'Drivers'. Rolling stock, Trackside, vehicle and buildings assets etc., will only be built by Long Time Users, "LTUs" (the non-disgruntled ones), and quasi-professional (Payware) builders.
Is this the path N3V wants to take, a 'Payware' model by quasi-professional builders?
Is Trainz devolving to what Microsoft Railroad simulator was, a 'Driver' focused game?
Perhaps N3V needs a cutdown 'Railroad Builder' version focused on a 'reliable' inbuilt set of basic operations tools and assets? TMRS2004+ with PaintShed?
I am tired of having to spend days or weeks recovering from the latest version/patch of my aged route. Beta Testing done on perfect, latest version builds only?
I am tired of trying to come up with work arounds that can't fix all the problems, leaving yet another partially degraded railroad to my eyes.
I am tired of NOT having a utility I can run to highlight a list of what is now incompatible and providing possible alternatives. (non-destructive 'Compact' tool)
Blaming 3rd party assets is NOT a solution considering that the DLC, (3rd Party and free Assets), is used as a Marketing carrot.
I think N3V has forgotten that most LTUs, have invested years of time and have legacy layouts. My railroad has grown out of TMRS 2004 and possibly TMRS 1.3
So why would anyone now pay a yearly subscription for a game that regularly breaks older user created routes when patched, and has raised the Skills Bar and time input substantially?
You can still install different versions concurrently to access your favourite routes. (Assuming N3V will still allow concurrent versions + light route and session modding)
I think the better alternative now is to buy anew each? time and simply run inbuilt route/sessions and modify the occasional route/session from the builtins.
Over the last few years, I have concluded, Trainz is no longer for the casual route builder, at least to get to the level of the quasi-professional, Payware, routes that will now appear.
The skills bar is way past what the casual builder may be prepared to invest time into to match what will now be offered.
Ever joined a modelling club to find out it is a 'Rivet Counter' clique filled with competitive museum quality builders you have no hope in matching. (And soon left)
Not being able to get even near build quality promoted without a great deal of effort and expense, (Payware), will discourage and lose N3V customers early.
This will leave mainly 'Session' builders and 'Drivers'. Rolling stock, Trackside, vehicle and buildings assets etc., will only be built by Long Time Users, "LTUs" (the non-disgruntled ones), and quasi-professional (Payware) builders.
Is this the path N3V wants to take, a 'Payware' model by quasi-professional builders?
Is Trainz devolving to what Microsoft Railroad simulator was, a 'Driver' focused game?
Perhaps N3V needs a cutdown 'Railroad Builder' version focused on a 'reliable' inbuilt set of basic operations tools and assets? TMRS2004+ with PaintShed?
I am tired of having to spend days or weeks recovering from the latest version/patch of my aged route. Beta Testing done on perfect, latest version builds only?
I am tired of trying to come up with work arounds that can't fix all the problems, leaving yet another partially degraded railroad to my eyes.
I am tired of NOT having a utility I can run to highlight a list of what is now incompatible and providing possible alternatives. (non-destructive 'Compact' tool)
Blaming 3rd party assets is NOT a solution considering that the DLC, (3rd Party and free Assets), is used as a Marketing carrot.
I think N3V has forgotten that most LTUs, have invested years of time and have legacy layouts. My railroad has grown out of TMRS 2004 and possibly TMRS 1.3
So why would anyone now pay a yearly subscription for a game that regularly breaks older user created routes when patched, and has raised the Skills Bar and time input substantially?
You can still install different versions concurrently to access your favourite routes. (Assuming N3V will still allow concurrent versions + light route and session modding)
I think the better alternative now is to buy anew each? time and simply run inbuilt route/sessions and modify the occasional route/session from the builtins.