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He didn't make a mistake, he just wound you all up and then sat back and had a good laugh at every response. BLACKWATCH to a tee. :hehe:

If that is the case and you can somehow read his mind , he would appear to be a pretty pathetic specimen with nothing better to do with his spare time ....there's enough trolling in this world already without adding to the burden.
 
I gave up on TS12 and went back to 2010, then gave up on Trainz altogether when 2010 started running like crap.
Why would anyone revert back to TS10 ... When TS12 & T:ANE are clearly better graphics, and they run better on your PC than TS10 ?

TS12 and T:ANE run fantastically on my 10 y/o HP m8100n desktop that has only a GT430 video card
 
Sniper297, I run TS10 offline and it gets rid of a lot of the problems. No phone home, just comes up at the start in content section. looking for home and I bypass it. I disregard all the updating if things are running ok.
If I need to download, I use FTP, although with the thousand of assets I have on file that is pretty rare.
I have no interest in fabulous graphics and most of the routes I build are flat earth with no scenery except for special places.
I have TS12 that is the original installation with no updates and it runs with very few problems. I backdate 3.6 asssets to 3.5 and they work most of the time.
I also run Tane in the original SP1 mode that again gives very few problems.
I have the latest SP3 version for when I see a route that looks intersting, which is not often.
I have made the decision not to get the Ts2019,because all the other versions suit what I want to do.
Each person has reasons why they choose to use Trainz and others should respect that.
Cheers,
Mike
 
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Each person has reasons why they choose to use Trainz and others should respect that.

Totally agree. That is one of the great things about Trainz plus not everyone can afford "The latest and greatest" hardware to run the newest version with all the performance settings maxed out - I certainly can't but I get by very well with TANE/TRS19 on lower settings and I am very thankful that N3V saw the need to add performance settings into the program.

On the question of Internet Trolls - I am currently reading a very interesting non-fiction book on the matter. Contrary to what I and most people had been led to believe about trolls (that they are "mostly harmless" keyboard warriors hiding behind the anonymity provided by the Internet), they are actually mostly "seriously damaged" individuals who really do want to hurt you. Most could be accurately described as sociopaths or psychopaths and lack any empathy for their victims. Many were victims of abuse themselves. The best way to deal with them - follow the adage of "don't feed the trolls", don't engage with them, don't respond to their taunts. Unfortunately, for the very worst of trolls who will post your personal details online and make very real (not virtual) threats against you, the law can be the only recourse.
 
Hmm. Don't know blackwatch, ran a search for his name on the download station, zero hits. Run a search for sniper297 you get 530 assets that I've uploaded, plus I was the original creator of Port Ogden & Northern, which Phil Skene turned into Austral Bay and the Trainz version of PO&N (with my blessing of course, we're old friends from way back). So you could hardly label me a troll, I don't gripe unless I feel I have a legit gripe. Problem with TS12 was multiplayer, too complicated and too much work to get it working, and when I try to run it singleplayer with AI traffic the new subroutine that locks the switches depending on speed of approach causes more collisions than it prevents. Hence the move back to 2010, where single player AI traffic just works better.

Again though, I've turned off the online "chat" feature in the menu, near as I can tell that's the only online/offline selection available, if there's something else I need to do enlighten me. I did notice the first problem with textures taking a noticeable time to load came after my first class ticket expired, and I still think the game itself is polling Planet Auran while it's running - many of the background tests I ran with utilities for checking internet activity confirmed that. Upgrading from DSL to cable broadband hasn't helped, if anything the problems are worse than they were five years ago, even though I've upgraded the CPU, graphics card, and drivers, and doubled the RAM with Crucial Ballistix.
I didn't even try TANE, everything I read about it confirmed that the graphics engine change was no improvement over JET, still needs way more horsepower than the graphics rates to run reasonably smooth. All I want now is to be able to run the old game the way it ran when I first got it, and that's not happening - I strongly suspect a big part of the reason is it just will not stop phoning home looking for news, updates, and advertising.
 
Sniper297, You get rid of the phone home by removing your username and password from the Planet Auran tab in the options window.
If you want to download assets from the DLS, just have a second TS10 just for that purpose with internet connection. I use FTP for download, but you can download direct then save as a cdp and import it into your non internet version. You can also download using the DLS White Pages and FTP, direct to your Download Folder, then import into the game.
I use your Industrail and PO&N assets in all versions all the time.
Cheers,
Mike
Mike
 
TS10 doesn't run at all well on Windows 10, even with the unofficial graphics patch. It also suffered from interactive objects (stations etc.) not saving any loading details or even height of the platforms and the tiresome spline breaking at attach point bug.
TS12 is a tale of two halves - at 49922 it was quite stable but the final iteration had all sorts of issues particularly with CMP.
I blow hot and cold between TANE and TRS2019, the latter largely because of the politics N3V have built around it, particularly trying to drive a wedge through the customer base with their three tier ownership scheme. However in short, brutal terms, TRS2019 does largely deliver the graphic appearance that was promised with TANE. It just cost another £55 to get there (or join the pyramid/ponzi scheme).

As regards the newsletter, just drag it to the Delete bin as I do, or unsubscribe. No fuss, no drama.
 
I'm not sure the issues are with Trainz per-say, its a general issue with the majority of purchased software. If you contract (purchase, rent, lease, etc) for practically any other goods and/or services and those goods and/or services don't come up to that promised or what is reasonably expected somewhere there is a course for redress and a reasonable chance of success in obtaining that redress. Thanks to history and the big players, Microsoft, Novell, etc, 'software bugs' and the small print in licence agreements you have been obliged to accept long before even opening the software package supports the contention you will be made homeless long before you get them in court to fix the problem or get your money back. Now give N3V credit, I think its fair to say with a genuine complaint they will give you your money back and it would be pointless taking them to court anyway as they have little money but I can understand frustrations boiling over with issues you personally have little control over and there appears to be no direct means of obtaining a solution. As for news letters, I think solutions have already been offered. Peter
 
I am a trailing edge sort of person. I first used Trainz with TANE CE and it was too buggy to be playable. I got TS12 on sale (I use Steam) and my experience with it was good. I still felt that TANE had more promise and indeed it has gotten better and better. The current SP3 runs very well for me.
I might move to TRS2019 eventually but right now I don't want the hassle of porting all my 3rd party assets and downloaded routes over there. It looks as if some of my favorite MSGSapper routes will need some tweaking to run in TRS2019.
I am such a pathetic route builder myself that the increased realism in TRS2019 won't make a huge difference in my own personal stuff. Maybe I'll get a membership as a birthday or Christmas gift later on. I do use the subscription facility for my FCT.
 
"You get rid of the phone home by removing your username and password from the Planet Auran tab in the options window"

Nope. Unzipped a five year old backup copy of 2010, same thing. 2 minutes waiting for the launcher screen to appear, delete name and password from the Options Planet Auran screen, start game, stare at menu screen for five minutes, up pops the TRS 2019 ad. Quit game, wait 10-15 minutes for TADDaemon to go away, restart game, same 2 minutes waiting for launcher, 5 minutes for whatever it's farting around with, launch a session with one engine one car on a small route with minimal scenery and it freezes for 10 to 30 seconds every 3 to 10 minutes of driving.

Curious, when you THINK you're running "offline" have you actually run a utility that monitors internet activity?
 
With my TS10. Running version 49933 from the original disc and patched. Using Win10.
The start screen appears in 10 seconds. The main menu is instant when I make my selection.
Yes the add appears, had not taken any notice before. This is loaded by TAD when it connects to Auran. It keeps trying to get the password and username every couple of minutes. This has no effect on operations.
I have a heavily modified version of Industrail 8a, that has 25 consists working automatically, supplying and operating the Steel Mill Complex.
When I select ROUTES it appears instantly.
When I choose to run the session it loads in 15 seconds.
There are no pauses or freezing in the game whatever.
There can be a little jerky action when there is a busy section when a number of consists end up in the same area.
These sessions will run all day without any problems.
I can't work out why you are getting all the hassles. Mine used to have problems before I closed access to the internet, but none since then.
Cheers,
Mike
 
With my TS10. Running version 49933 from the original disc and patched. Using Win10.
The start screen appears in 10 seconds. The main menu is instant when I make my selection.
Yes the add appears, had not taken any notice before. This is loaded by TAD when it connects to Auran. It keeps trying to get the password and username every couple of minutes. This has no effect on operations.
I have a heavily modified version of Industrail 8a, that has 25 consists working automatically, supplying and operating the Steel Mill Complex.
When I select ROUTES it appears instantly.
When I choose to run the session it loads in 15 seconds.
There are no pauses or freezing in the game whatever.
There can be a little jerky action when there is a busy section when a number of consists end up in the same area.
These sessions will run all day without any problems.
I can't work out why you are getting all the hassles. Mine used to have problems before I closed access to the internet, but none since then.
Cheers,
Mike

I was a big fan of 2010 APART from the lengthy database rebuilds, there was a lot of great content on 2010 that's not able to be used in TANE as well as some really good routes . Do you find it needs a lot of database rebuilds running offline ?
 
Hi Dangavel,
Never does database rebuilds as TAD cannot access the game. Thats why no pauses or freezing at all.
Also I do not do any updates to assets unless they stop working. If I do I use the lowest version update.
Cheers,
Mike
 
Hi Dangavel,
Never does database rebuilds as TAD cannot access the game. Thats why no pauses or freezing at all.
Also I do not do any updates to assets unless they stop working. If I do I use the lowest version update.
Cheers,
Mike
I wondered if that might be the case, sounds good.
 

"Mine used to have problems before I closed access to the internet"
"Never does database rebuilds as TAD cannot access the game"


Love to know how you do that trick.
From double clicking on launcher.exe to menu screen was instant, click on the run game button about 10 seconds, click on routes and the list appeared instantly, select a route and session and it took 30 seconds to a minute to be in the game and running, depending on size of route and complexity of session. Jump from one engine to another one on the other side of the route instant loading, hit 1 to enter the cab instant loading.
Then about 6 years ago the textures inside and outside were blurred before popping into focus;

https://www.youtube.com/watch?v=-ew7Mvka16M

Updating the video driver didn't help;

https://www.youtube.com/watch?v=53vyw0KE1RA

And that affected both 2010 and 12. This long long long long long loading times for the game itself is a recent thing, does the same thing on a WD 500 gig HD and a 100 gig SSD. Don't have the loading time problem with other games, Oblivion, Half Life 2, Silent Hunter 4, Quake 4, are all about the same size as TS2010 and all load in reasonable time.

After not playing with any trainsim for about 5 years decided to give this another shot, but if it won't run at least as well as it did when I first got it, it's just not worth the effort.
 
Hi Sniper... Glad to see you back. I was worried. Reading some of the messages, there seems to be some TANE combinations that do work. Perhaps you TANE guys can get together and come up with a set of items and options that all TANE types can enjoy. Personally I have TS19 and find the visual appearance to be close to realistic. It takes careful adjustment of lighting and eliminating the white tree trunks that some ________ designed without supervision. Maybe the Boss could slip you a complementary TS19 copy as thanks for all of your contributions. It does work. It looks great. It has some AI problems. But, well worth a look.
Maybe I will see if I have my copy of RailWorks and that will show me how far we have progressed.
 
Hey Dick, yeah, had a heart attack back in 2014, went to the VA hospital in Madison and had a couple of stents put in, still alive at 65. Dunno if you heard but Otto finally kicked the bucket, he must have been 90 something.

Idowns, I tried that, unplug the Ethernet cable, install brand new TS2010 and patch, symptoms were the same, monitor utility still showed constant activity by TADDaemon.exe. Everyone tried to tell me I just needed a more powerful computer, the reason for the slow texture/focus loading was my system specs. Izzatso? Then explain why it didn't do it the first two years I had the game? Now this new loading problem after a few years of not playing the game - only thing that changed was Planet Auran. My guess is they're using some kind of new java script or adobe flash gizmo which doesn't like Windows XP, what pisses me off is when a game designed for XP won't work on XP because the people who sold me the game assume nobody is using the old operating systems anymore. That was the problem with TS-12, the multiplayer programming turned it into an ersatz STEAM platform so you get updated whether you want it or not. STEAM constantly nags when you set it up to run offline, but at least they HAVE a setting to run it offline.
 
Try this? for TS12 tick the Proxy box in settings and enter the loopback IP 127.0.0.1. or any spare IP from your network and that should stop TS12 phoning home and tame TadDaemon, should also work on TRS2010.
 
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