Sneak Peek at Trainz Simulator 2009 front page...

I have trainz 2006 and am pretty unhappy with the whole deal. The surveyor is the most difficult thing i have ever had the displeasure of using. The overseas routes?? no one wants that unless they live there.

I would like to see a route come out detailing the Duluth Missabe and Iron Range Railway out of Duluth Minnesota in the United States.. And would pay handsomely for something like that. BUT IN DETAIL

As for the download Station. My Ticket expires and thats it? I cannot buy more time?? Pretty shoddy if ya ask me. Very horrible gaming situation with this. Hopefully 2009 will be much better but I will definitely wait to buy to hear what people have to say before wasting my money again. If i hadnt spent the money buying a raildriver i would just throw the trainz simulator away and buy the ship simulator as im sure it is easier to operate and actually has completed scenarios.

Yours in disgust

Kris Johnson
kjohnsontransport@yahoo.com



Have you ever tried to use any of the competition building modules? TRS is by far the easiest out there, not to dismiss there is a learning curve like all new things.

Maybe the problem is that you thought this was a game and even when the comparison might not be adecuate same goes for flight sims. there is no beginning or end. You do with what you want. And as for completed scenarios there are plenty to download and the game comes with some for you to get you started. And the Rail Driver just add more to the whole thing.
 
Just thought I'd mention.....

Using TRS 2009 BETA....

There are one or two graphics problems..... my ATLS lights don't work (but I know why and I'll fix it)..... Many trains will need some engine spec tweaks..... I'll have to move the speed limit signs on many maps as AI drivers now seem to actually look out of their cabs and see them coming..... plus a few other BETA things.....

BUT.....

I just ran a section of Sen City 2006, (with extra buildings).....

In TRS 2006 with slightly reduced draw distance and a lot of fog it ran at 13 fps

In TRS 2009, the same section with MAXIMUM SUPER DRAW DISTANCE ran at 22 fps

This is worth the tweaking and the money.

Well done Auran :clap:

Boat
 
In TRS 2006 with slightly reduced draw distance and a lot of fog it ran at 13 fps

In TRS 2009, the same section with MAXIMUM SUPER DRAW DISTANCE ran at 22 fps

This is worth the tweaking and the money.

Well done Auran :clap:

Boat

Hello Boat

Thats good, good you're enjoying the beta.

Regards

Ahsan:)
 
I'm not sure where else to post this, so here goes:
I have attempted to report two bugs in the TRS2009 bug reporting section of TrainzDev.
I have received the following message both times.
"Could not find page to return: /www/external/auran.com/ttweb/ss_errormsg.htm"

So I'm not sure if my reports got through.

I'm running Vista Home premium 64 bit.
In TRS 2.9 37248, Open GL crashes Driver after about 2 minutes.
DirectX is OK.
Also keyboard doesn't function in Driver (OGL and DirectX.)
All other Driver features seem to work, as do CMP & Surveyor.

Cheers
 
Honestly, what adult here hasn't enjoyed a good gory movie at some time or another, or played one of the FPS games?

"Tsk, tsk," he said, slowly shaking his head, "Tsk, tsk...."[/quote]


I don't play those type of games, not because I am against the violence depicted in them, which I am, but because they are boring.

Alex
 
Just thought I'd mention.....

Using TRS 2009 BETA....

There are one or two graphics problems..... my ATLS lights don't work (but I know why and I'll fix it)..... Many trains will need some engine spec tweaks..... I'll have to move the speed limit signs on many maps as AI drivers now seem to actually look out of their cabs and see them coming..... plus a few other BETA things.....

Boat

I have been testing your route on 2009. I am having problems with trains hanging up in stations and not moving on. An example is the F & G trains in the SEN CITY station. They arrive on the center tracks, open their door, load passengers, and then just sit there forever.

I really have enjoyed your route on 2004. Hope it can be made ot work on 2009
 
OS: Windows Vista ultimate SP10
Processor: 32-core 12000 bit Intel CPU or equivalent
RAM: 20GB
HDD: 1PB (petabyte, 1 step up from terabyte)
GPU: 8-core graphics card with 20,000 pixel/shader pipelines and 2GB GDDR20 GRAM (graphics RAM)
Internet connection: 200Mb/s broadband connection
Other: DVD-RAM drive

Only kidding!
I bet it won't be that bad, I've never seen a game yet that would tax a £400 computer.

icon4.gif
!!!!!!!!!!!
 
I have been testing your route on 2009. I am having problems with trains hanging up in stations and not moving on. An example is the F & G trains in the SEN CITY station. They arrive on the center tracks, open their door, load passengers, and then just sit there forever.

I really have enjoyed your route on 2004. Hope it can be made ot work on 2009

Hi Paul,

Yes I have noticed that. It only seems to happen on the middle platforms. I had a couple of thoughts but a quick look seems to rule those out. I will have to trace through my script and see whats not happening. But I may wait till the full release of TRS 2009 comes out. It may clear itself.

But I will try and get it working in TRS2009. I may even release my built up version of it. Here is MY Sen City Central in TRS 2009.... (Need to do something about the texture on the point motors too!)

SENCITY.jpg


Boat
 
I have been testing your route on 2009. I am having problems with trains hanging up in stations and not moving on. An example is the F & G trains in the SEN CITY station. They arrive on the center tracks, open their door, load passengers, and then just sit there forever.

I really have enjoyed your route on 2004. Hope it can be made ot work on 2009

OK - found the problem, (and its one that will affect other routes in TRS 2009 too)!

Basically its because 2009 is too good! In previous versions of Trainz, reduced speed limit signs were only acted on when a train past them, (and then it thought about it for a bit before it slowed down). That meant that 'reducing speed limits' had to be placed early. In TRS 2009, it would appear that trains begin to slow down before the sign. The Virtual Driver sees them coming! So now, in TRS 2009 for maps developed in earlier versions, trains slow down too soon!

As a result in Sen City 2006, trains are going slower in the station than they did in previous Trainz versions.... and in some cases it means they stop earlier and before they have cleared a crucial Trigger. In Sen City Central, the train on platform 3 won't go because the train on platform 2 hasn't quite cleared the junction.

The solution is to tweak the placement of Triggers and Speed Limits, but that will have to be done in TRS 2004 and imported to 2009, in order to save the tso file.

Joy!

Boat
 
Here is another situation you may want to look at. May be the same sort of thing. When the route is first started Stenka is driving the NYCTA R46 subway Car 65. This train gets hung up at JCN 2J2. Sometimes the doors are open, sometimes they are not, but I have never been able to get the train past this junction.

This is a fun route to run in 2004. Hope it will eventually work in 2009. From my perspective they seem to have fixed most of the broken stuff in 2006 (like the sound) which kept me from moving away from 2004. 2009 hopefully will be a big step forward.

Pab
 
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Hi Paul,

Yes I think a combination of moving some speed signs, signals and triggers combined with a few scripts changes to my scenario to make it more compatible will be needed. I will work on it and release a 2009 version when I can. I agree the scenario issues that came up in TRS 2006 have been resolved and the frame rate increase is superb.

For now though perhaps we had better hand this thread back to general TRS 2009 points rather than turn it into a Sen City discussion! ;)

I will post on Freeware Announcements when I do Sen City 2009... but it may not be for a month or two.

Boat
 
How True!

Maybe to get the young ones interested Auran should programme the game so the drivers could have machine guns and gun down the passengers as the train enters the station, or maybe the train could run over people on the track cutting them in half (obviously with plenty of blood and gore) :D :D

Regards, John



How True John, seems that there is little interest in younger crowds unless there are a lot of guns, death and mayhem... Society issues? Haha!! Couldn't have anything to do with the morals that kids are raised with these days... When I went to Circuit City to buy my copy of TRS2006, the "kid" that couldn't have been over 18 that was working there asked me "Isn't that a boring game? I mean, really who wants to drive a slow train?" I almost made the comment to him of "Do you want to make a commision on this sale? Then shut your pie hole." But I refrained from such banter.. Bought the DVD and thought to myself, "Yeah kid, not enough blood and gore, so stay away from it like the plague."

Little does that "kid" know I fought in Desert Storm in the early 90's and I seen real "blood and gore"... that kid just has no clue! I lost all respect for him in an instant.

Just my input.. I love the game, and cannot wait for my 2009 version to show up!
 
Snipped

Little does that "kid" know I fought in Desert Storm in the early 90's and I seen real "blood and gore"... that kid just has no clue! I lost all respect for him in an instant.

Just my input.. I love the game, and cannot wait for my 2009 version to show up!

Hi
Interesting comments by you and John.

My youngest son is currently serving with 42 commando, and deployed in Afghanistan. Just over a week ago two of his buddies were killed in front of my son while they were taking a Taliban Stronghold.
If all these knife carrying 'Blood & Gore Kids' want a piece of reality, send them out there for two weeks. It will soon change their minds.
Right now, I know my son would love to be sitting at a computer playing Trainz or creating a building in Gmax.
My apologies for butting in on your conversation, but what you say is 'unfortunately' very true
Cheers
Pete.
 
I almost made the comment to him of "Do you want to make a commision on this sale? Then shut your pie hole."
Better response is to tell about the creation system. Yes, some First Person Shooters allow creation and making people is involved but Trainz allows creation of so many other items, various buildings, foliage, etc., the amount of items created for Trainz blows away most FPS games. There are some programs that have "blood" in them like Neverwinter Nights that allow creation of a vast number of objects but those programs don't focus on the blood-letting and such, more on storyline, character development and sometimes moral choices.
As an alternative, you could counter with, "What happens when you've killed everyone, who do you talk to, drink with, joke with, even date/romance when everyone else is dead?"
 
Why is everybody so hung up on the age thing? Ya can't win. When you are older they won't employ you anymore. When you are young (and have no "spending power") they don't want to include you in their demographics.

Do not underestimate the youth and don't disregard the aged.

Age is all in the mind. I am almost 60 and I still play games like Crysis, Need for Speed, Far Cry, Call of Duty etc etc. It keeps me young. Then, when I "play" Trainz I get just as much satisfaction from that. It creates a nice balance in my life.

Open your minds to everything. Forget your age. Tomorrow you might not be here anymore. No matter how old you are... Just have fun while you can!

Mak
 
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