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Peter5 created a utility in the TRS2004 days (or was it before) that allowed you to select which content would be loaded with the game by moving content back and forth between the World folder and a backup folder.
Unfortunately, I don't think Auran are going to ditch CMP or redesign it, so I doubt that we'll see those days again.
And of course there's the content that's locked up inside the JA files.
This is where TRS2006 is bloated (IMO) and there's nothing we could do about this even if they did bring back the World folder.
I always used multiple installations for various maps, and if they could just program CMP or whatever replaces it to allow us to set up unlimited installation directories.
It would go something like this:
I have my main installation at c:\TRS09, which CMP names "Main" upon installation.
I then copy over the whole TRS09 folder to another location and rename the folder "TRSHB", run CMP and set up a second installation from inside CMP using the location c:\TRSHB and the name "Heartbeat Route"
Do this for as many routes (or collection of routes) as you want, and then when you double-click a CDP file, a window pops up with the details of the CDP, with a drop-down box listing all the installations that have been set up with CMP.
You could then select "Heartbeat Route" from the list, and click OK, and the asset(s) would be installed into that installation of the game.
Anyway, my point was,, that if they left out all the "bloatiness" (?!?) from TRS09, we could have multiple installations with as much or as little content as was required by that particular installation, but if the JA file are packed with "old" content, then we have no choice but to have multiple "bloatie" installations, however little we installed into them.
I think the key aspects should be a clean start, and also making it easy to upgrade content for compatibility.
I suggest no backwards compatibility, backwards compatibility can really limit a products new feature set. Releasing or re-releasing content is fun in it's self. I wouldn't want to use most of the older content due to the texturing being too dated now.
A separate new DLS with only new content or upgraded content.
I should do.Did you know that you can Enable / Disable content from within the CMP ?
If you DeFrag weekly, it takes minutes, and there is no slowdown on any software.It may be personal preferrance, but I for myself don't really like such "hacky" approaches of content management, and it becomes even worse when 3rd party tools come in that clutter your harddisk and drastically increase fragmentation
This is exactly what CMP was aimed at doing, and the idea behind CMP is a good one, except it's implemented very poorly.What I would like to see is a more Database driven approach
It's not clutter.There's no need to clutter your computer with multiple TRS installations with about 4 Gb each.
Which is why I said that the game should get rid of most of it.I don't like 95% of the default content either, as it's just of too low quality and does this game no justice.
Weird Al at his best.
For those not familiar with Weird Al's music (and for those who are):
And of course, many, many more. LOL
- Everything You Know Is Wrong
- The Night Santa Went Crazy
- White & Nerdy
- One More Minute
- It's All About The Pentiums
- UHF
Smiley.
Lol, I hadn't thought of that.Ah Smiley for a minute I thought that said Weird AI
Let's see what happens.
Smiley.
It's no were near that simple, it's about ten time more work and would require a total re-wright of all the code. MS Office 2008 is the first Office to use more that one CPU, most games may never use more than one CPU. 64bit software is a lot more likely.
both very good games... i cant wait, its going to be so freaking coolElder Scrolls Oblivion? Bioshock?![]()
To cut a long story short, and to use the Mac version of TRS2006 as an example.....But will there be a Mac version?
If you have an Intel Mac you may be able to get the PC version running, using Wine or one of the variants.But will there be a Mac version?
To cut a long story short, and to use the Mac version of TRS2006 as an example.....
No, Maybe, Yes, Here's some screenshots, It's on it's way, It's nearly finished, NO.
Smiley.
i doubt it
I remember everyone of those steps, but there was a lapse of quiet between it nearly finished to them finally admitting no.To cut a long story short, and to use the Mac version of TRS2006 as an example.....
No, Maybe, Yes, Here's some screenshots, It's on it's way, It's nearly finished, NO.
Smiley.