Ongoing Investigation: SP6 Route Performance & Redraw Issues

I don’t claim to be an expert with this topic, but why if my route uses under 16GB of my 32GB of memory, and a lesser proportion of available GPU memory, are there memory issues or a need to restrict memory use?
 
Just did a quick test on the Pennsylvania and Berwind 2.0 with SP6 hotfix. I have the settings mostly on low with a 10,000m draw distance. When the camera is moving in driver, I get 17-22 FPS with over 95% CPU load, about 40% GPU load, and 6GB of RAM being used. My specs are in my signature below.
 
After extensive research, i can confirm that in my case, sp6 hf1 has fixed minor rendering issues that i had in sp6, but the average frame rate is a disheartening 30-40 % lower than sp4.
The route i am working in is really dense with hundreds of self made sketchup bulidings (no lods), and thousands of speed trees. But it works flawlessly in sp4, where i get with my rig ( 64gb ram nvidia 5080) an average of 50-90 fps even in the most heavy areas.
Another failed update....
 
Back
Top