Changes affecting some locomotives with more than 8 throttle notches

I fully support N3V in their tremendous effort to make the Trainz great again. It is beautiful to have throttle not exceeding 100% anymore. It is big leap, which I consider as fantastic and huge. Hat off for their bravery and courage, which they face all those 101+% throttle 8+ notches nasty warriors with.
 
How about newer versions of Trainz not being able to use older content like locomotives because there are stricter error checks so what worked in old Trainz versions no longer works now and there are faulty errors that can't really be fixed by the end user? Then you have locomotives and rolling stock that won't work below a certain version like 19. That means you can't use locomotive A and locomotive B in the same Trainz version. What is this patch doing to certain locomotives? Does it make them unusable in realistic mode and can you use them in DCC mode?
 
How about newer versions of Trainz not being able to use older content like locomotives because there are stricter error checks so what worked in old Trainz versions no longer works now and there are faulty errors that can't really be fixed by the end user?
You can say the same thing about many old and faulty assets that worked fine in older Trainz versions because either the rules were not fully enforced or creators used loopholes to get around the rules.

One famous example that comes to mind was the first track junction asset with moveable switch blades back in (TS2004/2006 I don't remember which version of Trainz). The creator made the blades move by exploiting a bug in the code for forming track junctions. When that bug was fixed the moveable track junctions stopped working. There was a very vocal reaction against the fix in these forums, ironic when you consider the number of users who constantly complain about bugs and how long they take to get fixed.

The point is either we have rules for creating assets that we follow, and that includes for power throttle settings, or we don't with the resulting chaos. I find it confusing that you would want a locomotive that can give more than 100% of the available power - and what does that mean exactly? To me if a loco has 8 power setting notches then the last notch, number 8, will give the maximum tractive power. You cannot magically move it forward to a non-existent 9th or 10th notch.

One solution I will suggest is to release a new version of the loco or locos with the power curves adjusted so that the last notch gives the equivalent power rating of the magical 9th or 10th notch.

My thoughts.
 
We just need to remove the 8-position limitation. Not all locomotives have 8 positions equal to 100%. Some have 10, which also equals 100%, while others have 15 or 16, which also equals 100%. My diesel locomotive can't have 100%, which is the 8th position, if there are 16 of them, of which 16 are 100%
 
We just need to remove the 8-position limitation. Not all locomotives have 8 positions equal to 100%. Some have 10, which also equals 100%, while others have 15 or 16, which also equals 100%. My diesel locomotive can't have 100%, which is the 8th position, if there are 16 of them, of which 16 are 100%
That is blatantly false, and has been outlined many times here.

You can very very easily have a locomotive that has as many notches on the throttle control as you want.

That control must be in a range of 0 to 100%.

The limitation right now is that you can only have a maximum of 8 entries in the throttle-power container. Yes, this means that there will be interpolation between these entries on locomotives that have more than 8 notches on the throttle control.

Yes our team is aware that not everyone is happy with this limitation, and are looking into changes to improve this in the future. However if you want your locomotive to be able to operate at the current time, it will need to be configured correctly as above.

Regards
 
The limitation right now is that you can only have a maximum of 8 entries in the throttle-power container.
It will not work as well as it did before, and it will not correspond to the actual characteristics of the locomotive. You've already had everything explained to you in detail, and now you're back again with some lies and such. You need to listen to the opinions of your game's users, and not try to act like it's your fault, not ours! https://forums.auran.com/threads/ch...8-throttle-notches.182116/page-2#post-2066454
 
Yes, we are aware.

To quote my last reply:
Yes our team is aware that not everyone is happy with this limitation, and are looking into changes to improve this in the future. However if you want your locomotive to be able to operate at the current time, it will need to be configured correctly as above.

If you don't make the changes to match the current requirements for enginespecs, then your locomotive will perform even less realistically by only having the first 8 entries in the throttle-power container used... So it's up to you which you want; interpolation or a lower maximum amount of power. We won't be rolling back this change, as the method used was never supported by us; it was taking advantage of an unsupported bug that has been resolved (as part of other updates/changes) in the latest update.

Again, as noted above, we are looking at options to improve handling of throttles with a larger number of throttle notches in the future. Exactly how this will be configured, I cannot say, as it is still in development by our team to ensure that it works correctly with the internal systems in Trainz and plans for future development in Trainz.

Regards
 
There seems to be too many things wrong with SP6 that "broke" Trainz 22. Including redraw problems on routes. Tracks disappear according to a user. I'm sticking with SP5 as well for now.
 
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Obviously individual experiences can vary, but I have not experienced any issues at all with SP6 in TRS22PE and Trainz Plus and that is with some very large routes with a lot of high detail areas.

My routes are restricted to only using assets that are built-in, on the DLS or of my own creation. No third-party or packaged assets that are not also found on the DLS.
 
That is no surprise at all. Some funny individuals consider third-party non-DLS content as inferior or they might believe it to be poisonous... Or are paid to consider so and talk accordingly...
 
To solve this problem, the use of AI may be useful.

All my scripts have been created using AI, producing good results in a reasonable amount of time and requiring little knowledge of scripting.
Maybe it is possible to do the same with the 8 points-rule of trottle-power.
 
third-party non-DLS content as inferior or they might believe it to be poisonous...
None of those. Some third party assets are very good, better than the same DLS versions.

My 3rd party aversion comes from years of frustration playing the "hunt the missing asset game". Some route creators seem to believe that if they have a particular asset installed then everyone must also have it as well so why bother including any details on where you can find it. Some third party asset sites that I have used in the past have vanished overnight taking all their assets into the void with them.

My aim is to prevent others from experiencing the same frustrations when they install one of my routes or sessions.

Or are paid to consider so and talk accordingly...
Oh yes please. Where do I sign?
 
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