Ongoing Investigation: SP6 Route Performance & Redraw Issues

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Works good to me.
 
Thanks to everyone for their help with getting this SP6 hot fix turned around quickly.
Thank you so much sir 🙏🙂 I just got an update on STEAM...It has no name and size is 176MB, I applied it and it fixes stuttering + drawing object in my local heaviest route https://www.facebook.com/nitropresent.
 
Just updated to SP6 HF1. Honestly. I haven't noticed any differences in performance between SP6 and SP6 HF1. Still getting 30fps or less with tree intensive routes even with tree quality on low.
 
I use STEAM 🙏 just got notified from STEAM Windows and not from Windows Trainz menu ... btw the build now is 132316.
Thank you.... I just want to update my windows (non-steam) software straight to the hotfix and not the broken SP6. I don't want to press install now on the windows menu and it install the non-fixed version.
 
Since you have not installed SP6, you will be offered a fresh patch containing both the features of SP6 that was not causing the problems and the new fixed changes that fix the issues. Reading between the lines of the note on the fix, it was problem with internal settings and not "crappy" code as was suggested by some users.
 
Since you have not installed SP6, you will be offered a fresh patch containing both the features of SP6 that was not causing the problems and the new fixed changes that fix the issues. Reading between the lines of the note on the fix, it was problem with internal settings and not "crappy" code as was suggested by some users.
I hit install now and it is saying it is upgrading to build 131950. Is this correct build? I thought it was 132316....

Should I just do the upgrade to 131950 and then see if the next patch pops in that will take it to 132316?
 
Reading the HF
I hit install now and it is saying it is upgrading to build 131950. Is this correct build? I thought it was 132316....

Should I just do the upgrade to 131950 and then see if the next patch pops in that will take it to 132316?
Yes, just wait for the automatic DBR to finish and it will pop up a new patch that is tiny.
 
Reading the note about the hot fix, this fix is just returning the memory management system within Trainz to what it was in SP5 to allow more time for content creators to reduce the amount of memory their assets use. I expect that a future version of Trainz will impose those stricter limits in the future.
 
Reading the note about the hot fix, this fix is just returning the memory management system within Trainz to what it was in SP5 to allow more time for content creators to reduce the amount of memory their assets use. I expect that a future version of Trainz will impose those stricter limits in the future.
I don't see how that is realistic given the incredible amount of assets on the DLS from God-knows-how-many creators that are present in just about every route. I also don't understand this memory management system. From what I gather, it's punishing people with better hardware to cater to those with bottom-tier hardware. I'd say my PC is somewhere around mid-tier by today's standards (i5 9600k 4.3ghz, GTX 1080, 32gb RAM) but as of this SP6 hotfix, Trainz still won't use more than 30% of my GPU while my CPU breaks its back to squeeze out 20 FPS on the Pennsylvania and Berwind 2.0 on low settings. I know my PC should and can run Trainz much better than this, as was the case with TRS19 and early versions of TRS22.
 
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