Craig, you must be having a lend of me.
The road I used in the model is by Mike Green, now that should be reliable, he had made many road assets. I don't recall my actually seeing cars run down the road when I was testing the model, but sideways? Must be a new way of increasing traffic density.
My TS2009 map does not have cars in Surveyor, toggling the car icon in the menu does not generate cars, I have used the default map for the test routes, does that not have cars running? Just tested a new default region map, no cars, an Australian region, cars, I must have missed something here, or are you all going to tell me to read the manual?
NYC, I did think to make a demo route with the components and helicopter lift tables etc, but found that my test route was just getting cluttered, and I realised early on just how much work there is in laying things out properly and testing them all. I use simple loops then when it gets too large and slow to load, I make another small diorama and move on. As I work in TS2009, I realised the route would not help any one using TRS2006.
Jamie,
No I do not have a definite program of aircraft to make next, whatever I get interested in.
I do use the Blueprint site for diagrams, they have a good selection. Ones with fuselage cross sections are very useful but not that common.
I am working on the FA-18 at the minute, that will take some time. It is an aircraft carrier plane so that opens up some possibilities. I have it landing on one at the minute, with tail hook deployment. I hope the finished model will have missiles, guns, refuelling nose probe, folding wings, tail hook, drag chute and perhaps other animations. I am running out of settings on the Aircraft Action Trigger for all the animations, currently 9 allowed. Boat is going to update it with more trigger settings.
Ian