Yes I have found that some of these are VERY inefficient, Malc Jenkins helped with the creation of the initial set, they seemed to be ok in TANE and 2019, in 2022 some of them really seem to cause issues, i have used some near the track and Ive used billboard sages futher away to give the feel of sage without the GPU hit. Montanawestern contacted me and said he is going to try and update these and hopefully make them more efficient. Wonder if creating a library might be a better way to use them ? I'll check your solution out now.Are you using your sagebrush assets? I ran into a couple the other day that have issues loading and caused an awful redraw, track and terrain issue.
<kuid:44878:115219> DG uintah rwy JVC reskin:sagebrush 9 no 2 for sage group 2
There's another asset with a similar name that also caused the problem.
I discovered the problem on NARM's GILA route. This was my solution.
https://forums.auran.com/threads/narm-new-payware-release-12-28-24-gila-railway.179747/post-2054306
I sadly didn't send you a message. I got involved in a non-Trainz project and totally forgot about it.
However I have tweaked my gpu using the nvidia app as suggested, which improved things. today I removed large areas of pbr textures and substituted conventional ones. .
Finally i changed my settings. i noticed that when the draw distance went down to 3000, the rendering stopped being an issue, so i compromised, changed it to 8000, selected process objects behind camera and the draw issues have ceased for track and most other assets !!!!!. scenery is at normal settings.
So far it seems to work ok.
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