MARSZ base Alpha 9 secion under construcion

Your best bet is to probably go into the config for the region, and copy down all of the KUIDs for the traffic and search them that way.

By the way, I find your stuff to be very entertaining. I love playing, find what game this mesh is from. So far I have found the Airport Fuel truck(L4D) the Firetruck and a few other things like the Air Tug (GTA4), and a few other ones. Just for legality sake, you may want to add where you got the original mesh from in the description or something.

That being said, I am so happy to have tanker trucks in game now.
 
I Isaacg, no show in buildings because are a side track kind, go tracks in side track objects and you find then, you can put a invisible track and then put the vehicles in this invisible track like you put a normal light sign side track on a simple track. You can make simple static objects with then to, its only a question to make a asset conf. txt as a buiding static asset , copy all textures and the img mesh file and you have a new asset as static building , this is very simple to do it if you can manage the basics of cmp, and if you want upload then as static you have my permission to no problem. Modes diversification, ideas is good for push trainz forward...:D
Hi Jadebullet Airport Fuel truck is not my asset is from nzld , all my models are distributed from free modes and open sources web sites like from L4D and Gta3 St Andreas and Gta4 all freeware modes not blocked from the legal exporter of the gta3, the rules are simple in the exporter, they says ,....if you dont lock your mesh and launch that as a mode the model is automatic a open source and can be redistributable, copy, modified (model and textures) only you can not sell them. I have many more from other freeware sites if you search better i dont use any copyright mesh model. Also i have many buyed packs for games (people vehicles etc) also for architecture, remember i dont distribute the original mesh in max to so, the mesh is coded by auran jet exporter and this is ok for my buyer packs i can use modifies and also use then in games.
p.s. if you search better you find the source almost in all the models where they come, also put the entire description is bad, because gonna finish with your entertaining and i dont want to see you unhappy... :wave:
arraial
 
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This is my new freeway indicators plates>>how you call this thing in English eheheheh, this is a side track/road kind asset for use with freeways track kind also with a invisible track line, they have 4 lods and night mode the names are not textures this time use the att name points you can change it easy in cmp , default mesh/effects/name, sorry in the images the traffic are in the wrong reagion type.
the origin mesh is from Brasil/ Bahia/ Porto Seguro/ Arraial da Ajuda/ Estrada da balsa number 323 2a, .....arraial mesh :D.
arraial
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Great signs paulo, I guess we would have to change the text by editing the texture jpg or can it be changed in the same way we can change loco numbers?

Gordon
 
Hi Gordon in the reality i have a little script class MultiLineScript but is isclass MapObject, in other words only work with buildings objects because is not a isclass Signal,
but even change the script to isclass Signal (side track objects) and add the include "trackside.gs" ,include "signal.gs", include "junction.gs" and include "soup.gs" they still giving me a error saying Script class does not match asset kind (signal) in other words dont work, is petty because withthe multiline script the only think to do in surviyer to change the text is click in the object with the icon ? informative and you can add all the lines text you need , so wee must use other process.......
No you dont need to edit textures, you open the asset in cmp and change the name in Mesh default/effects/name.. but because they have 4 lods you must copy your name alterations and past to the other lods to.

arraial
 
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Hi Gordon, i have news for you, i finally have made some modifications and adaptations in the little script and now they work perfect with a track side assets as a MultiLineScript, so you already can make and put the text directly in surveyor editor only by press the icon info and then click in the model they gonna open the multiliner tex editor for the 4 plates, only you have to open the model in cmp default mesh/effects/name ....iff you need to change the size text or the color of the same text or type of the font. Remember any modification of this parameters in the default mesh/effects/name1,2,3,4,5,6,7, or 8 name.. you also must change the lod1/effects/name.. lod2/effects/name.. and lod3/effects/name.. Stay fine.
arraial
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Jadebullet this type of assets are not in my book for now,...Thanks Gordon still in experiences..
A bridge spline kind track/isfreeway/bridge.
arraial
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This is a little test layout for all roads , bridges, freeways informative plates and all illumination, all for British traffic hand, all are track road kind and side track objects, i make this little layout in 10 minutes , now imagine make all this illumination and informative plates with static objects, rotating in , elevation all for the bridge i think a hour is not enough.
arraial
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The new name of this simulator is: Trainz Plainz & Automobilez and Truckz

Makes me want to climb out of the 1920's ... and design a high speed Autobahn route.
 
Thanks all....
A Freeway Electronic Panel all Editable in 8 sections 4 lods and night mode, sorry for the errors if have any but you people already Know my English errors :hehe: .
arraial
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Great Work Arraial and something many people have tried to do in the past without success and something many people have wanted.

Now all you need may are some off/on-ramps, even if no traffic uses them.

Craig
:):):)
 
Hi Craig thanks very much, the main reason i make all this roads and freeway also the bridge as track kind, and bridge is because in this way wee can use side track objects giving less trouble setup all the layout ...but wee can add normal roads in this track roads because they are istrack/isroad and in this way you can make train level crossing´s with them, also for not get problems when setup this type track roads can be setup in a different layer separated of the real rail tracks. In relation to the ramps forward i gonna think in something for that.
arraial
 
Thanks Josesosacanela i like your models to , very high quality locos in your Spanish thread Trainzportu, Amazing congratulations.
arraial
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Hi Arraial OUTSTANDING is all I can say mate can you please tell me if all of that roading and lighting is freewhere or paywhere
chris
 
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