my building uses more than one texture file.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
As far as I know from a Blender Standpoint is that it should bake it all on the 1 big mapping. It's not that hard to figure out.my building uses more than one texture file.
Mine too, where is your problem? The textures used for generating the baked one can be countless, no limitations. They should be as huge and detailed as possible and you do not have to care about their ratio (power of two), but can have whatever size.
How many baked textures you want to generate is also not limited, usually it should not exceed two ore three. If the model and its grade of detail does allow it, one should be the aim.
The size of the baked texture can have a maximum of 2048x2048, Trainz can handle bigger sizes but at least TS12 automatically reduce them to 2048x2048.
So mostly I render 4096x4096 or higher and prefer to reduce them controlled with Photoshop to 2048x2048.
Mick!
--- your best bet is usually to bake them as one object.
G'day davesnow,
...yes you can, Dave!! When you attach an object to another (using the "attach" function in the object rollout), after those objects have been textured, 3DS Max gives you the option (via a small dialogue box) to retain the existing mapping (keep things as they are), remapping the added object with the texture on the 'old' object or to map the 'old' object with the added object's texture. The added object then becomes an 'element' of the 'new' object (accessible via the 'element' sub-object selector of the object's sub-object selection panel). Your choice should be obvious...
Jerker {}
Never give up! You'll figure it out at some point. It took me some time to learn to bake texture's in Blender, and took 2 years to "accidental" learn baking external texture's.
I give up.[...]