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      er9m replied to the thread script doesn't work.
      Thanks to all of you, one man wrote a right script to me and it works.
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      er9m reacted to pcas1986's post in the thread script doesn't work with Like Like.
      Here is a rewrite that may help. Note that it doesn't include any coupling functionality, numbers, etc. I haven't compiled or tested...
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      er9m replied to the thread script doesn't work.
      Ok, here's the working script (not mine), but i only need one part of it (about shutters(zaluzi)). How can i copy this to get work the...
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      er9m replied to the thread script doesn't work.
      Well, i'm not keen on scripts, so i don't know, how to get those messages coming or how to write throttle monitor code.
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      er9m replied to the thread script doesn't work.
      The purpose is to get shutters open, when locomotive engine/water is getting overheated.
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      er9m reacted to alfredo_20's post in the thread script doesn't work with Like Like.
      It might be useful if you could list the errors that CMP shows you.
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      er9m replied to the thread script doesn't work.
      There are no errors, only warnings and they all are common with locomotive mesh, but not with script. When i drive locomotive with...
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      er9m replied to the thread script doesn't work.
      include "Locomotive.gs" class ZLocomotiveLLCType2 isclass Locomotive { bool FanState = false; Asset MyAsset1; public...
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      Hello, can anyone tell me, please, why this script doesn't work? There are no errors, but locomotive shutters animation doesn't work. I...
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