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[...]using the mapping of the selected object. As such, any overlap will be baked to the same spot on the texture.
[...]you need to avoid mixing textures/materials. Personally, on everything I make, I attach together all meshes of a single texture.
It isn't a 'click and go' process, there is a bit involved. But a good baked texture can make a model IMO.
[...]I personally prefer the Ambient Occlusion bake over others, but it can be quite slow.[...]
VERY Nice. That looks like it took a lot of hard work.
That's amazing! And it looks decent for polys, the good texture makes it look superdetailed.
Rock On!
~Dusten