That was my impression when I tried it on a friend's computer.So on first glance, it looks good until you discover you're stuck with what you see since someone else has decided what you'll do and what you'll see.
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That was my impression when I tried it on a friend's computer.So on first glance, it looks good until you discover you're stuck with what you see since someone else has decided what you'll do and what you'll see.
Makes me thankful that their decision to go exclusively with Steam turned me off from going with the predecessor Railworks before I discovered what fun it is to design and build maps and things.That was my impression when I tried it on a friend's computer.
I had thought about Railworks but then I ran up the mental tally of all the DLC I needed to purchase to run many of the activities. The TCO is quite high compared to Trainz at the time and never bothered.Makes me thankful that their decision to go exclusively with Steam turned me off from going with the predecessor Railworks before I discovered what fun it is to design and build maps and things.
You go to Humble Bundle and buy Bundles when they have them. I've gotten close to $1000 worth of DLC for Dovetail's games that way. Cost me about $70 total. You get Steam keys that you redeem for the DLC.I had thought about Railworks but then I ran up the mental tally of all the DLC I needed to purchase to run many of the activities. The TCO is quite high compared to Trainz at the time and never bothered.
Thanks, I never knew about that.You go to Humble Bundle and buy Bundles when they have them. I've gotten close to $1000 worth of DLC for Dovetail's games that way. Cost me about $70 total. You get Steam keys that you redeem for the DLC.
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This all falls apart when you try to get a good cab ride session going. Sounds are aloof, a lot of driver control functionality is nonexistent in the cab.I would probably have to disagree that Trainz is a franchise of model railroad simulators. There are routes that are model railroads, but most of them are real scale with full size locomotives and rolling stock. In many cases, much more detailed that other sims.
DTG has NOT ONE piece of Australian railway content. Meanwhile Australia is well looked after in Trainz both payware and DLS & third party freeware.
DTG 0: N3V 10
That only matters if your only goal is to go for a ride.This all falls apart when you try to get a good cab ride session going. Sounds are aloof, a lot of driver control functionality is nonexistent in the cab.
I'd wholeheartedly agree with some of that (sounds, lighting, in cab "toys"), but the more I learn the more I'm realising that Trainz underlying physics are actually very good and better than than the competition's IMHO, but I don't think anyone has yet worked out how to configure them properly - certainly for UK steam era stuff which is all I can really comment on.Even TS classic seems to be in a better position than Trainz. I’m not talking about momentum and future potential… since DTG has stopped development of TSC. I’m talking about right now, in reality. N3V seems to continue development of TRS but the fact they are a single-digit team really shows…
I’m talking about the community that they’ve built over the past decade and a half, or so, particularly in the UK. It’s almost like a monopoly if you look at all the talented creators that have time and money to throw towards research trips, sound equipment, and exclusive access to railways together operational details. It helps that TSC is payware-driven, and any thought of payware in Trainz is met with resistance and uproar.
It’s almost confusing that Trainz was the one to implement PBR, since at this point that’s the only thing keeping a lot of creators (including myself) with Trainz. If you look at sounds, physics, lighting even (skybox, pointlights), and vast array of content aspect like I mentioned, TSC has quite the upper hand.
N3V would be wise to take a strategy halfway between what they do now (incremental upgrades year to year) and what DTG did with TSW (completely new simulator) and create a vastly upgraded, modern simulator that turns a blind eye to backwards compatibility - which has been the very thing holding Trainz back for nearly a decade. It will take time for creators to repopulate the DLS with modern content to fit the new sim but N3V can concurrently work on “legacy” trainz ie content to keep revenue until the gap is filled. That’s just my 2¢ as a content creator who has been slowly eyeing TSW as a viable platform for high detail, realistic content.
I'd wholeheartedly agree with some of that (sounds, lighting, in cab "toys"), but the more I learn the more I'm realising that Trainz underlying physics are actually very good and better than than the competition's IMHO, but I don't think anyone has yet worked out how to configure them properly - certainly for UK steam era stuff which is all I can really comment on.
I've recently acquired an excellent book on steam loco design, and a lot of what N3V have implemented is spot on once you've worked it out, which sometimes isn't necessarily easy or obvious. Other times it's so obvious I'm kicking myself for not working it out 15 years ago....
The fact a lot of features have to be implemented by scripts is not all bad either - yes it's harder work, but you have more flexibility than if stuff is just hard coded. Look at WagonX for example.
I'm not sure how backward compatibility is a problem either, other than perhaps demanding more processing power? What does ditching it allow that cannot otherwise be accomplished?
One of the reasons I think RW has survived as long as it has is due to the amount of content available - TSW has been around for sometime now but I think the userbase is still far smaller due to the lack of content.
To want to build routes for fun seems more like model railway aspect to me, rather than simulation. Trainz needs to pick which side it falls into, it's currently in this "jack of all trades, master of none" grey area.That only matters if your only goal is to go for a ride.
Can the average user build his own route or modify and existing route?
Different sims for different folks.
So it really depends on what one wants out of the games. "Whatever floats your boat"
Same as you and TSC wins hands down for the driving experience over Trainz. Plus Trainz is too US and Australian centric as far as payware DLC is concerned.I speak this from a business POV but DTG has almost a 50:1 ratio of UK routes compared to Trainz. I think in terms of railway exposure and profitability not having the UK userbase is quite easily a bigger loss.
A lot of UK Trainz involves fantasy routes and I would love to see more prototypical routes.
Same as you and TSC wins hands down for the driving experience over Trainz. Plus Trainz is too US and Australian centric as far as payware DLC is concerned.
Poor UK DLC doesn't help either, donkeys years old routes ECML Kings X - Edinburgh, inaccurate routes Cornish Railways + Branches, payware loco's that use freeware DLS assets.
Not a very attractive trait, when payware is sold using freeware content. Freeware in Trainz is untouchable in regards criticism as far as i am concerned.
I only use Trainz really for the Auzzie routes by grazlash and FootplatePhil etc.
Everyone has there own list of must-be-in-the-game assets. Too much US and AUS content you say and not enough UK? Well at least there is some UK. The rest of the world could use some love too.This is also a part of why I think culling backwards compatibility might be a necessary evil. Yes, it will hurt at first like ripping off a bandage, but it would allow any subsequent route to be repopulated with higher-detail content built to modern standards, instead of N3V becoming complacent with TRS2004 shed assets and scenery. Reading through some other "vent" threads it's evident that ending backwards compatibility would end the regular complaining about broken assets that have been strung along and painstakingly patched for over a decade. It'd seem like it does more harm than good at first, but in the long run it will (would...) be very future-proof to have a nice, clean, robust set of content that won't break for another decade - again though, ending backwards compatibility would be useful ONLY if N3V implement radical changes to the new content version's capability (physics, sound, functionality etc).
Right now, if anyone wants to create a route to modern levels of detail and period accuracy, they would have to remake all the scenery from scratch. Take for example my "pet" route Crewe to Euston 1965... Almost none of the stuff on the DLS would be able to be used except for a handful of housing assets and buildings built to modern standards by Mason Taylor and some other familiar names. All other stuff would have to be scratchmade in Blender and PBR-textured by myself or my content creation group, to achieve any degree of accuracy. Take for example Crewe after the 1960 electrification, or Rugby with the noticeable "AEI RUGBY" factory right next to the north Yard.
If a creator has to do all of this from scratch anyway, what is stopping them from approaching the excited, money-hungry DTG and working with them to build this route in the far more modern and capable UE4, for TSW?
Like you say, US and AUS content has a solid foot-in-the-door in Trainz, but when looking at CW, PLD, or AP's steam or diesel locomotives in TS, it would be a very long uphill battle to get any detailed route in Trainz where you wouldn't have to build everything from scratch. I have made my steam loco (Stanier black 5) and diesel loco (class 40, 45, 52) Blender models freely available to any interested creator to finish for freeware or payware - I have faith that these will see public release at some point through the finishing touches added by other creators.
However I personally have given up for the most part, I can't get a good/realistic simulation going in Trainz, and it's impossible to script my way out of this situation.
where did I say too much?Too much US and AUS content you say and not enough UK?
I enjoy modeling locos and rolling stock. Over the past decade I’ve learned to love scripting and gathering/synthesizing my own sounds for them as well.So you have to build your own in Blender or another 3D modeling app, isn't that part of the fun?