Dovetail - N3V 1 : 0

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At the end of the day, I always go back to Trainz. Interface is easier to navigate, setup of routes, sessions, train consists are pretty much easier to do. Maybe this forum thingy helps a lot too. That is just my opinion. I originally started on Microsoft Train Simulator, which I never cared to figure out how to setup routes, sessions, or find good DLCs. Train consists were able to be configured, not as easy as this though... to me.
 
The DLS is also a huge advantage over the DTG sims. If I look on the DLS then I can find probably 2/3 of all the UK diesel/electric locos, coaches and DMUs/EMSs from the 1950s to the 90s (my preferred era). I think you have to pay for pretty much everything with DTG and the release of new versions literally every year must be a huge cash cow for them.
Absolutely agree with your sentiments though I think there are two qualifications that ought to be made. First, N3V are now clearly moving in the direction of DLC as the way to offer new models for the latest versions of the game (so maybe they fancy milking the cash cow as well?) Secondly, although the DLS is a fabulous asset for this game, no question, in the post-2019 Trainz game environment, a lot of the older models really are showing their age. They don't light very well and have a very flat and matt appearance. Which is not to say they can't be livened up (something I've had a lot of fun with over the last year) but it does reinforce the absolute priority of getting new models with the latest (FBX/PBR) standards into the game. Which I guess takes us back to the DLC issue.
 
Trainz members;
My current favorite Train games:
N3V Trainz TS12, TANE, TRS 2019, TRS 2022
Dovtail Train Simulator Classic 2024
Transport Fever 2

Both train simulator products do have some very good layouts available on Steam (my favorite are the British rail and German routes).

Transport Fever 2 fans I have a layout save on line called: (Holiday Island Planes Trains Buses Ships Save Ver3)
My Author name is : davtrainz12
Why not download and test it out.
Recommend use a gaming computer and graphics card with 8 gigabytes for better performance results.
davies_mike57
 
Believe me a large percentage of the TSW player base, myself included, view the decision to devote resources to bringing "Thomas" into the game as a complete waste of time and effort which could be better spent on other projects. Doesn't help they are putting the cartoon version of the loco on the "real" West Somerset Railway. Totally incongruous. Should have had its own route or model layout based on Sodor. The target audience for this are not going to want to spend 90 minutes plodding across the WSR at 25 MPH. It's tedious enough in a proper train!
 
When I want simple, I build and run on my old version of Sid Meier's Railroads! v 1.2 (2006-18/Firaxis Games/Feral Interactive/2K). Still runs like a champ on my current box and suprisingly, is still available for Windows or Mac.
 
That reminds me of Bahn, one of the early sims I used to play. While it has simple graphics, the networking logic is phenomenally good. It also makes a great track plan like the wall boards in major switching / control stations that show a schematic view of the railway network. And it can be exported as a graphic.
 
While it is interesting and even fun to read the fans and not so fans of each sim laud or dump on the apps, From what I've gathered from each forum is that they are aimed at different audiences. The fact that they both use trains is almost incidental. In one you drive predefined routes the way the designer determined and woe if you deviate in any way. In the other you build everything from the ground up and then if it is shared, everyone can do with it as they please. Change what you want, where you want and how you want.

So. is one better than the other? Depends on what you want.
And I think that is a really good answer. I play Trainz when I feel like being creative and making content, and I play TSW5 when I want a more immersive driving experience and Unreal graphics. Neither one is "better" in my eyes, it just depends on what I am in the mood for. Heck, I got Derail Valley recently just for the crazy fun of it! Better than the other two? No. Do I play it when I feel like a more story driven game that keeps you on the edge? Yes. It all is really just what you want to do in the moment.
 
And I think that is a really good answer. I play Trainz when I feel like being creative and making content, and I play TSW5 when I want a more immersive driving experience and Unreal graphics. Neither one is "better" in my eyes, it just depends on what I am in the mood for. Heck, I got Derail Valley recently just for the crazy fun of it! Better than the other two? No. Do I play it when I feel like a more story driven game that keeps you on the edge? Yes. It all is really just what you want to do in the moment.
Derail Valley is actually very good as are the train physics. My biggest issue is that even with the graphical and other improvements, the same old map has started to get stale. Down to The Harbour, back up to the steel mill etc.

One thing N3V could take from DV though is the new despatcher feature where you can set your route in advance. One of the biggest obstacles to realistic operations in Trainz (to me) remains the lack of autonomous despatching or routing for the player train. Well that and the ability to easily set up a player timetable run. Even Run 8 got "Otto" a few years back so really puzzled as to why N3V can't code in something similar.
 
One thing N3V could take from DV though is the new despatcher feature where you can set your route in advance. One of the biggest obstacles to realistic operations in Trainz (to me) remains the lack of autonomous despatching or routing for the player train.
The new Dispatch Manager feature, which works alongside the TLR (Trainz Living Railroad), may be what you are referring to. Both are found in Trainz Plus. There is a manual/tutorial available on the Trainz Wiki at How_to_Use_S20_Palettes#The_Dispatch_Manager_Window
 
The new Dispatch Manager feature, which works alongside the TLR (Trainz Living Railroad), may be what you are referring to. Both are found in Trainz Plus. There is a manual/tutorial available on the Trainz Wiki at How_to_Use_S20_Palettes#The_Dispatch_Manager_Window
Very good but too complicated for one who can now only think 2 moves ahead at chess:cry:. Still can drive Trainz, not cars!
edit: Just read the Wiki. Excellent. Congratulations to person/s involved.
 
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The new Dispatch Manager feature, which works alongside the TLR (Trainz Living Railroad), may be what you are referring to. Both are found in Trainz Plus. There is a manual/tutorial available on the Trainz Wiki at How_to_Use_S20_Palettes#The_Dispatch_Manager_Window
I still would better signal and junction control for player-controlled trains. There's nothing like setting a route only to find an AI train has grabbed the junction just as I was about to take a siding or a crossover and end up on the wrong line or derail. If we had the ability to set the routes as needed for ourselves, exclusively, out of the AI's reach, then that would be the bees knees.
 
I still would better signal and junction control for player-controlled trains. There's nothing like setting a route only to find an AI train has grabbed the junction just as I was about to take a siding or a crossover and end up on the wrong line or derail. If we had the ability to set the routes as needed for ourselves, exclusively, out of the AI's reach, then that would be the bees knees.
Yes but.
I see every day some trains taking priority over others, i.e. getting exclusive use of a set of switches. Just part of the way things work out in the real world.
 
Yes but.
I see every day some trains taking priority over others, i.e. getting exclusive use of a set of switches. Just part of the way things work out in the real world.

I seen this in action myself as well as listened to the dispatcher-driver conversation on my scanner. It was an awesome experience when I caught both occurring on the radio and seeing the action in real life as I stood trackside watching the action.

What we need is a real dispatcher system and not the new thing currently in Trainz Plus. Imagine having a "control board" on a second display showing the route schematic along with drivers shown on the schematic. Clicking on signals to stop the drivers, and setting switches on the board would be really nice.

When I'm driving, I open up the now useless map and watch the drivers on the route I'm entering. When the coast is clear, I beat-feet quickly out on the main and tie up traffic as I move along slowly. The problem is ever since TLR the AI have been extra aggressive as they grab junctions way ahead on the routes.
 
Better have a talk with their manager so they understand who is the boss. On my map, I decide and if an AI gets too obnoxious, the Delete button is not very far away.
Cameron, Alan, and Bob have already had numerous visits with the super prior to their dismissals.
 
Trying to compare DTG and N3V is like analyzing an AK47 and M16/M4 Carbine. Apples to oranges in my opinion. Both get their desired job done in a separate fashion.

Building routes on Trainz is much easier than TSC. I play both. I've never really tried to make content on there due to how cumbersome of a process it is. There's also a lot more content to choose from on here than TSC. Not to mention setting scenarios is hard on TSC but Trainz makes building sessions relatively easy.

TSC has much better realism when it comes to operating trains. The sounds are horrid and I've complained about that. They have the nerve to charge us four star prices for two star products. The engine sounds on their P42DC gives it an impression of being from Radio Shack. It drives crazy but TruRail Simulations and Railworks America have alleviated SOME of those deficiencies. They have units with alerters (ATS), working wipers and lineside camera views which are functional to name a few.

From my perspective it's about what the user wants. No game will offer the best of both worlds. We have to decide what trade offs are acceptable. What Trainz does well TSC is poor at. At the same time what TSC is great at Trainz is terrible. We have to make that tough decision as to what path will be traversed and live with that choice.
 
In October I bought TSW5 Uk version with the route London Euston- Milton Keynes. Why?
I was remaking the Virgin Pendolino Trains and just to see how the competition did.

Here are the plusses of TSW5 compared to Trainz19/22/Plus:

-The lighting wow, they have raytracing and pointlights
-Passengers move in trains and on platform
-In Trains you can interact(very limited) with passengers
-Stepping in a loco is fun, you open door and have the feeling you really board
-Cabins(what I seen) are more advanced and with good info
-There are actual passenger schedules that feel real.
-Screenshot mode is simply amazing.
-There are loads of AI trains driving, so it feels alive (think like TLR)
-The interfaces are designed....

the Minus of TSW5:
-the mapview looks pathetic
-After a while its just not fun and repetitive
-It lacks the ease/flexibility of Surveyor 1
-You can't tweak it as you can Trainz
-in total there is less material/rolling stock to choose from and all is payware I think

Hope the developers can take the good things from TSW and slow build it in Trainz
Yes I tried it, I gave TSW a fair chance, but our dear old Trainz simply wins in the end :-)
greetings GM
 
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