Dovetail - N3V 1 : 0

Hi guys,

... and .... above all, in the field of computer science, things rarely last longer than a few years 🙄 ...
This is why I bless this software and its maker(s) every day for lasting almost 1/4 of a century now 😇 !!!
This is rather unique, and above all : when you think that this company only has about ten people :oops: : let's hope it lasts 🫰 ...

Cheers,

Philippe
 
I understand, but to me they are just a regular dinnerware knife.
Yes, there are many differences between Trainz and the various Dovetail products. For me it is simple: For UK stuff at least, TSW/TSC is definitely more immersive for *driving* , due to the sounds and realistic lighting/weather. But for anyone such as myself who prefers getting their hands dirty and building or editing existing routes rather than only driving then Trainz wins hands down. I have found TSW in particular to be restrictive on which routes you can use specific DLC vehicles on, and then DLC is expensive.

The DLS is also a huge advantage over the DTG sims. If I look on the DLS then I can find probably 2/3 of all the UK diesel/electric locos, coaches and DMUs/EMSs from the 1950s to the 90s (my preferred era). I think you have to pay for pretty much everything with DTG and the release of new versions literally every year must be a huge cash cow for them.
This goes with what I was saying about their North America content. The content for areas on the other side of the world are much better.
 
They teamed up with Mattel , so Thomas & Friendsâ„¢ is coming to Train Sim World 5 as a DLC in this year .



I wonder how will this affect the sales for both Trainz and TSW . :p
I'm a heavy Train Sim Classic player who also plays TRS22 a lot. I find your post not only hilarious, but also embarrassing.

First and foremost, why did you feel the need to make up a competition that doesn't even exist? Dovetail Games is essentially an entire company that has a lot of different development teams working on different things, with the most obvious being Train Sim World and Train Simulator Classic. N3V Games is a small group of Australian developers who work on Trainz games.

Secondly, Trainz and Train Simulator are two different games and franchises. Trainz is a franchise of model railroad simulators while Train Simulator is a train simulator, though both use old and outdated game engines. Trainz focuses on model railroading (evident by the model railroad routes and the size of locomotives, rolling stock and pretty much every other asset in the game) whereas Train Simulator focuses on actual locomotive operations, which most of the time have more advanced and realistic functions (depending on the developer), not to mention some routes also have advanced functions, and Trainz games don't have these functions (apart from start-up and shut down which not too many trainz locomotives have).

Third, while Trainz does have some issues revolving around it (like making certain dlc exclusive to Trainz Plus memberships for example), Trainz is pretty good if you like model railroading, which a lot of people do, or you just like trains, which a lot of people also do. And I am also annoyed with certain features being locked behind Trainz Plus and not provided as free updates to the game, but I still play Trainz 22, because even though N3V Games locking trainz content behind Trainz Plus Silver/Gold and locking features that should be free updates behind Trainz Plus memberships annoy me, it's not like I'm forced to have that stuff just to enjoy the game. Plus, I'm pretty sure there are reasons for why they do those two things.

Lastly, having Thomas The Tank Engine in a train game isn't at all new. While DTG is including that locomotive as payware for TSW 5, Thomas and other Thomas & Friends characters exist in other train games, primarily through mods or custom-made content (trainz). Also, Thomas in TSW isn't as much news as you think it is. If it was on TSC and was by Caledonia Works, Victory Works or Bossman Games, it'd be a pretty popular DTG News Article for Train Sim Classic, and while it is somewhat a popular TSW topic, it really isn't all that since TSW only has good graphics and non-TSC routes as its positives. Besides, DTG aren't really known for making quality stuff anyway.
 
DTG has NOT ONE piece of Australian railway content. Meanwhile Australia is well looked after in Trainz both payware and DLS & third party freeware.
DTG 0: N3V 10
Never thought about that (I don't have much DTG and only North American stuff), but the Railworks/Train Simulator Classic doesn't either, does it? I like those covered wagon EMD Aussie engines.
 
Secondly, Trainz and Train Simulator are two different games and franchises. Trainz is a franchise of model railroad simulators while Train Simulator is a train simulator, though both use old and outdated game engines. Trainz focuses on model railroading (evident by the model railroad routes and the size of locomotives, rolling stock and pretty much every other asset in the game) whereas Train Simulator focuses on actual locomotive operations, which most of the time have more advanced and realistic functions (depending on the developer), not to mention some routes also have advanced functions, and Trainz games don't have these functions (apart from start-up and shut down which not too many trainz locomotives have).
I would probably have to disagree that Trainz is a franchise of model railroad simulators. There are routes that are model railroads, but most of them are real scale with full size locomotives and rolling stock. In many cases, much more detailed that other sims.
 
TSW 5 required no additional funds to Dovetail if updated from TSW 4 and existing routes are updated too.

However, making routes in TSW 5 is ….. not easy :)
 
The only thing Australian about those routes is that they have Australia in the description. No Australian rolling stock or locomotives and the routes don't look anything like Australia at all. Just the USA playing "dress-ups" with not even a gum tree in sight..
 
I would probably have to disagree that Trainz is a franchise of model railroad simulators. There are routes that are model railroads, but most of them are real scale with full size locomotives and rolling stock. In many cases, much more detailed that other sims.
Most detailed rolling stock comes from JointedRail and (dare I even say it) RRmods, as well as K&L Trainz, etc... 3DZ's F7s look more Australian than they do North American. Also, I wouldn't say Trainz has much more detailed stuff than other sims. There's Simrail, Railroader, Train Sim Classic, and also Century of Steam (upcoming).

Train Sim Classic (obviously) has pro-range locomotives which offer much more advanced locomotive functions than regular tsc locomotives. Trainz locomotives only have basic functionality, apart from some which have a dead man switch, sanding and fuel consumption (which you'll usually find with JointedRail and 3DZug products) Some TSC dlc locomotives even have quillable whistles, while Trainz locomotives don't have quillable horns and whistles. Obviously, I haven't yet heard of a TSC diesel or electric locomotive with a quillable horn. On top of that, TSC also has better track curving... In other words, setting up curved track is a lot less frustrating than with Trainz.

There's also Railroader, which has a functioning air-brake system, whereas the most advanced trainz gets with air brakes is, well some dead-man switch functions that come with certain dlc locomotives. You can mess around with the angle cocks and rolling stock won't move until you bleed the brakes.

Also, detail is more than just appearance. Functionality and sound are also more important when it comes to detail. An example of this would be Trainz still using the same default track/rolling stock sounds, whereas Train Sim Classic usually has more realistic rolling stock/track sounds. Another example is the lack of advanced locomotive features, such as start-up and shut down (which most locomotives don't even have in Trainz) and messing around with the cab controls, which in Trainz, barely do anything.

Trainz updates tend to break a lot of things, such as breaking the track splines whereas in Train Sim Classic, that usually doesn't happen and before OOMs are brought up, OOMs happen for a lot of different reasons, sometimes no reason and I don't think there's any possible way to prevent them from happening.

Train Sim Classic also doesn't lock some dlc and features that should be game updates, behind a subscription wall.
 
The only thing Australian about those routes is that they have Australia in the description. No Australian rolling stock or locomotives and the routes don't look anything like Australia at all. Just the USA playing "dress-ups" with not even a gum tree in sight..
To be fair, a lot of US routes in Trainz have a lot of non-US assets in them and 3DZ's F7s look more Australian than they do North American. Trainz doesn't have a detailed Turkish route (like Taurus Mountains: Ulukisla - Yenice for TSC for example) or a detailed up-to-date Milwaukee Road route (Flamerailzzz Milwaukee route is dated and Avery - Drexel is way too outdated, so they don't count).
 
DTG has NOT ONE piece of Australian railway content. Meanwhile Australia is well looked after in Trainz both payware and DLS & third party freeware.
DTG 0: N3V 10
That's because DTG aren't from Australia, while N3V are. There isn't too much interest in Australian content for Train Sim Classic either.
 
That's because DTG aren't from Australia, while N3V are. There isn't too much interest in Australian content for Train Sim Classic either.
My comment was in response to PDKoester saying the content on the other side of the world was much better.
Even though N3V is from Australia, Surveyor allows you to build "believeable" routes from any part of the world and as Ish showed, even beyond.
 
My comment was in response to PDKoester saying the content on the other side of the world was much better.
Even though N3V is from Australia, Surveyor allows you to build "believeable" routes from any part of the world and as Ish showed, even beyond.
Oh sorry for misunderstanding you. Also, I mean to be fair, it's possible to create a believable route in Train Sim Classic, just like it's possible to do in Trainz. All it takes is dedication and practice.
 
While it is interesting and even fun to read the fans and not so fans of each sim laud or dump on the apps, From what I've gathered from each forum is that they are aimed at different audiences. The fact that they both use trains is almost incidental. In one you drive predefined routes the way the designer determined and woe if you deviate in any way. In the other you build everything from the ground up and then if it is shared, everyone can do with it as they please. Change what you want, where you want and how you want.

So. is one better than the other? Depends on what you want.
 
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