Dovetail - N3V 1 : 0

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Diesel Railcar Simulator is interesting (UK). When they first started out it was very TS12 like and the controls were fairly simple. It's grown up a lot since and now the landscape and world building is of a much better standard. Control systems are more sophisticated and it's not just DMU's anymore as diesel locomotives and goods trains have been added to the sessions. I'm hopeless at driving diesels though, but I do give it a try.

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All DRS lacks is a means of importing real world terrain and a mapping overlay, similar to Transdem for Trainz. I keep prodding the author about it but not materialised so far. Otherwise the terrain adjustment tools are fairly awful, but with no support for any sort of mapping even a kml line or points even a flat prototype route would be challenging.
 
There seems to be a recurring theme in all these sims that reminds me of an old adage from work when I was involved in projects, it can be quick, cheap, good, pick two.

Seems that every sim that comes down the rails is missing something and a few more than one. Is the market too small to support a full sized team that can go the distance and cover all the bases? Or is there a lack of vision to imagine what all that is really needed to make it truly first class? Or is there a sort of tunnel vision combined with controlitis (I'll decide and no one shall make any changes)?
 
Is the market too small to support a full sized team that can go the distance and cover all the bases?
I think that may be the answer. We tend to forget that railway simulators are a niche market and game development is expensive. Even MS abandoned its attempt.

What does it say about humanity when there seems to be no end to war and battle simulators?
 
That humans have not changed much over the centuries despite newer technologies. Think back in history to when battle was glorified, our wars were just and heroes were celebrated for their prowess in battle
 
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One of the best features of a transport train and road simulator product is to add tracks, roads and scenery while the trains are running around the tracks.
Saves time by entering into editor mode, saving and continuing the simulation.
 
One thing TSW is - now getting expensive! The new Cardiff City network releases tomorrow and amounts to around 20 route miles in total. It looks as if the project was mainly done by Rivet Games who have a reputation for shoddy workmanship. The Class 150 has been recycled from West Cornwall and looks to largely retain the poor sound and physics. The new 153 looks nice but the nature of the route means it can’t be used to full potential. And for this, they want £30!

On the other hand the new Dutch route which comes out next week is looking quite sharp though again the £33 price tag causes a rather sharp intake of breath.
 
I wish Trainz routes would come out with this kind of massive content .
Massive? Well, start from next to zero and anything would be massive. That Steam blurb sure contains a lot of promises, be interesting to see how it all pans out. Since I've even already built that line with parts all available in Trainz, we'll see how well they do.

What really caught my eye was the line "Add-ons required to unlock the full list of layers." as well as "A selection of static, AI and a handful of playable services will be available for players that own other Train Sim World Add-ons." So even if you part with €39.99, you still don't get the full experience. And even then, how locked in will you be to only do what has been programmed in?
 
Since I've even already built that line with parts all available in Trainz, we'll see how well they do.
I don't see it on the DLS .
Does it have AI traffic ? Does it come with many drivable trainz ? How many scenarios does it include ?
 
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Why should it be on the DLS? It was made for fun and just to see if it could be done. Every train was drivable, is there any other kind? Either me or an AI driver for the other trains running on the map. As for scenarios, nope, don't need them.
One of the great strengths of Trainz is that it lets you create your own routes with ease.
 
Massive routes...

The late Roy Joosten (RoysTrainz) built the original Canadian Rockies route in one piece. The original route was an all-encompassing route that took hours to drive with multiple AI drivers, interactive and industries. The sad part is when the route was included with T:ANE and up, he had to cut it up on N3V's request. I was hoping we could merge these together after removing redundant parts but that's not how it goes today.

My own New England regional route covers about 250 miles of mainline (402 km). Using my current speed limits, 40 for freight and 60 mph for passenger, the route can take over 8-hours end to end. The route has dozens of AI driving commuter and long-distance passenger and through freights, and there are plenty of industries to switch out while this activity takes place. Most of the content is from the DLS.

There's Dave Snow's Cotton Belt route. This is another very long route, although not complex, it's typical of western Missouri, southern Illinois type country. The long mainline allows for long freights and fast passenger trains along its route.

There are many, many more.

In the end Dovetail coming out with a "massive route", is no BFD.
 
Based on their previews the most impressive part isn’t the route itself, rather the giant array of custom scenery (station assets, landmarks, accurate OHLE) built to high detail PBR standards for the route. It’s the common theme I see with any expensive routes for TSW.

The “look through” of the station in this video at ~19 minutes shows just how much consideration goes into getting the details and overall immersion right in TSW.


That said, I do remember seeing a couple OHLE poles clipping through station roofs :)
 
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java23 has this route on DLS: <kuid:23299:100440> Nederland 7.0, For me it has over 2000 unknowns, but it says to go out to TrainzOnline.nl for dependency packs. I have not done this yet, so most of them hopefully will be resolved if I do.
 
Massive? Well, start from next to zero and anything would be massive. That Steam blurb sure contains a lot of promises, be interesting to see how it all pans out. Since I've even already built that line with parts all available in Trainz, we'll see how well they do.

What really caught my eye was the line "Add-ons required to unlock the full list of layers." as well as "A selection of static, AI and a handful of playable services will be available for players that own other Train Sim World Add-ons." So even if you part with €39.99, you still don't get the full experience. And even then, how locked in will you be to only do what has been programmed in?
There is an extensive Netherlands route for Trainz.

Sorry! Others have already pointed this out. :giggle:
 
Hi guys,
Thank you for the mention :) !
Nederland 7.0 is a collective work engaged since 2011 by 3 authors : full details here in English, here in Dutch with the full development, screens and description .
All the non-DLS content is provided by links to other sites or directly available packages .
This route, which cover 90% of the Dutch network, has some extensions in Germany and Belgium .
The next iteration, Nederland 7.1, is on the work since 18 months, and should be available in one or two years, with a great part in Belgium .
It costs ... 0,00 Euro/$/£ ;) .
Cheers,
Philippe
 
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