Try again as I seem unable to get a definitive answer.
From the reading of the topics on the wiki normal maps required for texturing plus LOD, etc.
The only answer I got on trainz forum was if you don't use normal map texturing you will see the difference or similar.
However between the person just using content and the person making content there is a big difference. Time and skills.
The DS is being cleaned up of faulty content but at the same time if too faulty but still runs does this also get zapped for 2009.
Again fine for the user not neceessarily so for the content maker
What does trs2009 will require normal maps mean?
I do not mean how to make them as I could work that out if need be and IF I wanted to with Blender, but does it apply to content only uploaded to the DS or also one's own content imported into trrs2009 with trs2009 cmp. Non normal maps might not load?
I can't see the value of normal or bump map texturing anyway unless very close up. UV texturing from actual photos, skillfully used probably just as good for much non drivable content anyway.
What would work as regards invisible track, invisible bogeys ,and invisible couplings, offset attachments, etc, and non normal maps and texturings?
Just curious and not important anymore.
B
From the reading of the topics on the wiki normal maps required for texturing plus LOD, etc.
The only answer I got on trainz forum was if you don't use normal map texturing you will see the difference or similar.
However between the person just using content and the person making content there is a big difference. Time and skills.
The DS is being cleaned up of faulty content but at the same time if too faulty but still runs does this also get zapped for 2009.
Again fine for the user not neceessarily so for the content maker
What does trs2009 will require normal maps mean?
I do not mean how to make them as I could work that out if need be and IF I wanted to with Blender, but does it apply to content only uploaded to the DS or also one's own content imported into trrs2009 with trs2009 cmp. Non normal maps might not load?
I can't see the value of normal or bump map texturing anyway unless very close up. UV texturing from actual photos, skillfully used probably just as good for much non drivable content anyway.
What would work as regards invisible track, invisible bogeys ,and invisible couplings, offset attachments, etc, and non normal maps and texturings?
Just curious and not important anymore.

B
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