JonMyrlennBailey
Well-known member
<kuid2:46819:18:2> Greyhound_Americruiser by jjslll54. (James Jarred Simpson III born in 1954?)
This is a drivable bus, my latest toy to play with, that sits 0.30 m above colored invisible-in-driver track. In cab view, you can sit behind the wheel or in various seating positions for passengers. There is a uniformed man in a hat driving and you can load up to 20 well-dressed 20th-century passengers, not street-punk-looking people.
This sleek-racing-dog-fast omnibus has huge windows to get a commanding view of the route landscape around you. I can now make an operating bus line connection with my train stations.
I modified the rear bogies (rear axles) so as not to rotate. Buses generally don't have rear steerable wheels.
Other AI/drivable road vehicles over my drivable roads in Trainz include:
<kuid2:97008:60263:1> Truck Kenworth 2 Primemover lefthand driver by willem2 (this is one of several similar Class 8 truck tractors that will hook up to a wide variety of available downloadable Traincar semi-trailers)
<kuid:550527:100040> Amtrak MOW crane truck by superlaku (can be driven over motor roads or visible RR tracks; use invisible track and Russian invisible levers to connect to visible track so this road-rail truck can travel between normal RR tracks and motor roads.
Invisible track, invisible signals, invisible speed limits, track markers, invisible Russian levers, Trigger Multiple Signals rule, track-side horn initiators, Driver Setup and Schedule Library are vital content to set up realistic non-railroading drivable vehicle, aircraft and vessel routes.
I have embedded invisible track into bare ground and road pavement. The trick is to first use visible railroad track and embed it into the driving surface of road trucks while working in Surveyor. The rubber tires will contact the tops of the rail heads. The tops of the rail heads should be level with the driving surfaces (asphalt or bare ground) of the road-going motor vehicles. Once you have the track height adjusted so the tire contact patches are just touching the surfaces, simple convert it to a colored invisible-in-driver track with "bulk replace assets" tool. Super-elevation is not recommended for non-railroading drivable content.
Non-railroading drivable vehicle content (categorized in CM AS "Train", vehicle, aircraft and vessel) is recommended for AI automation only.
Many of my drivable truck content also sits 0.30 m above the colored invisible-in-driver track so this Dirty Dog has full compatibility with truck routes over YARN roads I have already constructed with truck schedules. Of course, the bus runs on its own schedule.
I discovered this content purely by accident yesterday. I had screwed up some of vulcan's Greyhound bus static content in failed attempt to modify them with object rolling properties so I could place them on streets with slopes.
Now, I can Go Greyhound over my Trainz routes and leave the driving to Gus, my Session driver, of course!
There is no animated door operation on this motor coach, but thanks a million Americruiser highway miles anyway, Mr. 54.
This is a drivable bus, my latest toy to play with, that sits 0.30 m above colored invisible-in-driver track. In cab view, you can sit behind the wheel or in various seating positions for passengers. There is a uniformed man in a hat driving and you can load up to 20 well-dressed 20th-century passengers, not street-punk-looking people.
This sleek-racing-dog-fast omnibus has huge windows to get a commanding view of the route landscape around you. I can now make an operating bus line connection with my train stations.
I modified the rear bogies (rear axles) so as not to rotate. Buses generally don't have rear steerable wheels.
Other AI/drivable road vehicles over my drivable roads in Trainz include:
<kuid2:97008:60263:1> Truck Kenworth 2 Primemover lefthand driver by willem2 (this is one of several similar Class 8 truck tractors that will hook up to a wide variety of available downloadable Traincar semi-trailers)
<kuid:550527:100040> Amtrak MOW crane truck by superlaku (can be driven over motor roads or visible RR tracks; use invisible track and Russian invisible levers to connect to visible track so this road-rail truck can travel between normal RR tracks and motor roads.
Invisible track, invisible signals, invisible speed limits, track markers, invisible Russian levers, Trigger Multiple Signals rule, track-side horn initiators, Driver Setup and Schedule Library are vital content to set up realistic non-railroading drivable vehicle, aircraft and vessel routes.
I have embedded invisible track into bare ground and road pavement. The trick is to first use visible railroad track and embed it into the driving surface of road trucks while working in Surveyor. The rubber tires will contact the tops of the rail heads. The tops of the rail heads should be level with the driving surfaces (asphalt or bare ground) of the road-going motor vehicles. Once you have the track height adjusted so the tire contact patches are just touching the surfaces, simple convert it to a colored invisible-in-driver track with "bulk replace assets" tool. Super-elevation is not recommended for non-railroading drivable content.
Non-railroading drivable vehicle content (categorized in CM AS "Train", vehicle, aircraft and vessel) is recommended for AI automation only.
Many of my drivable truck content also sits 0.30 m above the colored invisible-in-driver track so this Dirty Dog has full compatibility with truck routes over YARN roads I have already constructed with truck schedules. Of course, the bus runs on its own schedule.
I discovered this content purely by accident yesterday. I had screwed up some of vulcan's Greyhound bus static content in failed attempt to modify them with object rolling properties so I could place them on streets with slopes.
Now, I can Go Greyhound over my Trainz routes and leave the driving to Gus, my Session driver, of course!
There is no animated door operation on this motor coach, but thanks a million Americruiser highway miles anyway, Mr. 54.
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