Summary list updated for Tony and crew
List of broken things in SP4: (source this thread and beta threads, not complete)
-Switches in cabins are in the wrong position when entering the cab
-Notches either invisible or less visible
-Wheels of trains rotate too fast (specially noticable on bigger ones) (TNI?)
-CM: freeware becomes payware when used in a DLC, this screws up other items depending on those same assets
check neoklai75 animated people set (caused by DLC Sebino)
-Interface: driver list: heads too big, sideways moving slider overlaps right aligned text
-Consists graphical interface is gone, while we ask for a repair
-UncouplezFrom driver command <kuid2:66277:80005:2>, turns brake on, was not before
also <kuid2:160293:100120:2> Decouple DLX, due to internal code changes (TNI?).
-Drivers are not automatic added in some cases, so you can end up with no focused train at begin of a session
-Driver is added in Surveyor even when "Generate new Drivers for Empty trains" is not checked
-Cameramode 3, clicking another vehicle of the same train, moves the camera at the speed of light
check mode 2 to see it's more natural there.
-On steep track slopes train vehicles can have incorrect pitch at start
-Speedtrees do not change size when moving, only when first placed
-Collapsing bridges (splineheight issue) even in DLCs (like ECML King's Cross - Edinburgh)
-White ground textures on distant hills
-Twisted track in Tidewater DLC route (spline issue)
-CM: Routes can have missing items while CM shows them as complete
-Merging routes with locked layer(s) gives a CTD.(no warning)
-Bug report for build 114800 is not in the system, have to use "other"
-Drive to Trackmark - parameter max-decel in engine file has no effect (AI vs DCC)
-Drive via Trackmark - up to 50% speed reduction upon reaching trackmark
-Track splines not locking to height when spline height values set.
hope it helps, greetings GM