blueodessey
Well-known member
The turffx grass thingy
Your effects showcase the beauty and natural looking effects that can be achieved here.......
When I bought Trainz IPAD player 2, I wondered in that juncture in time where this Game might evolve too, as I had awful memory issues on the IPAD, and was severally limited on amount of Assets available, constant crashing with video issues and the like, now 4 something years later, we have come quite a ways down the technology road. And IPad's are much more capable now than back in the day when I started with a Version 2, having only 30 Gigs of memory, which you all know is nothing for the Trainz Storage needs !! :hehe:
Over time I have been watching talented Route Creators such as you create naturalistic looking scenes and it gets more real life everyday, especially when one is able to watch Trainz Videos that look very close real life...........It keeps getting better all the time.
This is one area of TRS19 I'm clueless on at the moment, I need to learn how to do the process and make it come out OK.........From what I have read, there some incompatibilities with 2d & 3d Texture mapping height on the Grids? At least this is how I think I understand it?
Your effects showcase the beauty and natural looking effects that can be achieved here.......
When I bought Trainz IPAD player 2, I wondered in that juncture in time where this Game might evolve too, as I had awful memory issues on the IPAD, and was severally limited on amount of Assets available, constant crashing with video issues and the like, now 4 something years later, we have come quite a ways down the technology road. And IPad's are much more capable now than back in the day when I started with a Version 2, having only 30 Gigs of memory, which you all know is nothing for the Trainz Storage needs !! :hehe:
Over time I have been watching talented Route Creators such as you create naturalistic looking scenes and it gets more real life everyday, especially when one is able to watch Trainz Videos that look very close real life...........It keeps getting better all the time.
This is one area of TRS19 I'm clueless on at the moment, I need to learn how to do the process and make it come out OK.........From what I have read, there some incompatibilities with 2d & 3d Texture mapping height on the Grids? At least this is how I think I understand it?