Script Errors, more Signals added, Coal deliveries!
Evening All,
Well it was an interesting day on the Route, it seems I have some Script conflicts with ARN, RR number system, and my laptop keeping up. Plus I needed some more signaling added to clear control points on the Route.
Below is one of several errors I received as I operate and test different things while investigating and fixing stuff.
What I did was get rid of some of my Train sets, and I think I need to go in and check each cars numbering system, I have heard about this before, that the Numbering for cars can go up to 10000, for my little route, that's over kill......It will be a challenge to do......I do have utility that can replace text in a file,,,,,,escapes me the name of it.......It is found in Word Processors too, but this is small stand alone program...It just came to me "SEARCH AND REPLACE" don't remember the Author's name, I have it for 2 yr's for other things I need to do in Docs.
So one of the reasons I had a Red Light, was there was short train in front of us, that had 4 loads of Coal, it was stuck in the main yard (Coal Cars only) and we didn't know they were back there, so Dispatch sent some power CSX #25418 to snatch and Shunt them over to the Power Plant, and that puts them back in the Green as we are just around the corner so to speak, 1.5 miles away.
Will pull our consist into the Power Plant once he clears ahead of us.....Probably 20 Min's after Dispatch clears our RED Signal at the water bridge Crossing just out of Town.
I rejiggered the Unloading Facility, I needed to tweak the input/output numbers differently, now it's working as intended,
'( can u say user error, ouch that hurts) but maxes out at 6-8 Cars, which means when will just bring smaller Coal loads more often......Below you can see the unload-er is accepting Coal now.
We also have good lighting here to see by......
We are unloading 100 Ton Cars.
I installed a second unload-er as these are very short ones, and it works much faster with 2.
Lots of good animation here with Dust from dropping...
This is new worker at Hamilton Cat Facility and he thought what he saw was a fire at the Power Plant, but then he realized it was Coal Dust and not a fire.!
So in additional, I added an Inter Locker 08 G Style Signal and some 4's and 5's that cleared up my Red signal issues..
Because our Yards have Turnaround loops, I think I'll put Signaling at the very back of the Yard to split Signal control of the Loop to 1/2 circles, that should clear up more of the Red Signals, as AI looks quite a long ways out from your Signals physical position.
That's it for now, see you tomorrow then and thanks for coming by.