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elzy89; What's it like in TANE stability and bug wise?[/QUOTE said:It's actually still the same. I could not see any major differences between TS12 MP and TANE MP. It somehow seems to be a little, little bit better performance wise, but there's still room for improvements.
I would highly appreciate to see more routes and sessions which can be used for some good ol' MP.
Greetings,
Marcel
hi @ all,
It's actually still the same. I could not see any major differences between TS12 MP and TANE MP. It somehow seems to be a little, little bit better performance wise, but there's still room for improvements.
I would highly appreciate to see more routes and sessions which can be used for some good ol' MP.
Greetings,
Marcel
Some posts say multiplayer works, some say it's iffy at best, some say it has never worked.
So I am curious:
Who has actually successfully played multiplayer with others in the last month or so?
What version?
How many played?
How did it work?
What's it like?
I think multiplayer would be great fun.
Jeff
I like it. Mostly in Kickstarter Country running on TANE. pittras fixed most industries (not tried the HF3 Coal Mine yet) and made a nice Multiplayer Session ("Multiplayer Session - Improved version)". I decided to do get into creating (oohhh, the tutorials and twitch vids are terrific for that!) and modified it a bit further, taking his version and push it to Version 1.1. It's currently in review and will be available soon. Thing is, it only consists of the built-in assets so you don't need an FCT if you have Kickstarter country. It's compact, it's fun, I like it ^ ^ I keep on modifying and enhancing it bit by bit now as I know how to do it. Would love to add an Interlocking Tower some time ... Still, I'm just a beginner in this field.
Been playing with the idea to also create a MP session for Niddertalbahn route but that also needs localization work done. Maybe I'll do it later.
Tried ECML but I agree with others, too big, too widespread. Same goes for the lovely Avery - Drexel.
So, whenever you see a MP up in Kickstarter Country, feel free to join. Or just start it yourself. It's really worth!
LockheedEdit:
som,e experiences I got:
- people join randomly when they see a MP session is running
- they expect you to give orders (only rarely they check waybills, I guess I add a pop up some time in my session version XD )
- some do ignore you orders, that's a fun aspect as well, especially when trying to avoid "Cornfield meets"
- some prefer industry tasks, some just the hauling of trains, a session should cover both aspects (Kickstarter Country does that pretty well)
- they are multilingual, some don't speak English
- often they only stay for an hour, sometimes less
- there are some regular people coming, I love that, familiar faces , err, names XD
I like it. Mostly in Kickstarter Country running on TANE. pittras fixed most industries (not tried the HF3 Coal Mine yet) and made a nice Multiplayer Session ("Multiplayer Session - Improved version)". I decided to do get into creating (oohhh, the tutorials and twitch vids are terrific for that!) and modified it a bit further, taking his version and push it to Version 1.1. It's currently in review and will be available soon. Thing is, it only consists of the built-in assets so you don't need an FCT if you have Kickstarter country. It's compact, it's fun, I like it ^ ^ I keep on modifying and enhancing it bit by bit now as I know how to do it. Would love to add an Interlocking Tower some time ... Still, I'm just a beginner in this field.
Been playing with the idea to also create a MP session for Niddertalbahn route but that also needs localization work done. Maybe I'll do it later.
Tried ECML but I agree with others, too big, too widespread. Same goes for the lovely Avery - Drexel.
So, whenever you see a MP up in Kickstarter Country, feel free to join. Or just start it yourself. It's really worth!
LockheedEdit:
som,e experiences I got:
- people join randomly when they see a MP session is running
- they expect you to give orders (only rarely they check waybills, I guess I add a pop up some time in my session version XD )
- some do ignore you orders, that's a fun aspect as well, especially when trying to avoid "Cornfield meets"
- some prefer industry tasks, some just the hauling of trains, a session should cover both aspects (Kickstarter Country does that pretty well)
- they are multilingual, some don't speak English
- often they only stay for an hour, sometimes less
- there are some regular people coming, I love that, familiar faces , err, names XD
it still needs some fixing (e.g I messed up the roundhouse a bit, need to correct some signal versions) but well, no asset is stable forever ^^
Indeed theres a locomotive poking through the wall. Anyway would be nice if one would be able to assign more drivers to the empty locomotives, can't seem to do this. I like that the custom hud is integrated! Not really sure if anyone is able to join my games though as there wasnt anyone trying.
Already got that fixed. As not two authors can work on one route/session the work gets merged into pittras version:
Kickstarter County Multiplayer Session (V1.2) - pittras
via KUID:326214:100075 and it's latest version.
A new version is in progress but not ready yet for test and upload.
I'll obsolete mine and point to pittras version. Thanks for reminding me.
Lockheed
... signal outside Westside on the main line. It shows as name -357 in map. On the map it indicates its yellow but the signal is red with notice: On the line ahead is a track marker facing against us.
Funny feeling to randomly stumble on posts about your work.
Thanks for heads up, already found issue and will be fixed for next version.
When me and lockheed02 figure out last bits we can fix or improve I'll try hosting this session as often as possible (every weekend maybe).