What is Trainz Simulator 12 ?

well, i am sorry i said that too many times, i just wanted to make it clear that unlike some of the other posts here, i actually DO know what i am talking about.

i am a beta tester of TS12, a developer for TS12, and a wind up merchant for TS12. :hehe:

And a purveyor of fine models, that are highly addictive, reasonably priced, actually supported, and a good value for one's money...

How dare you have the unmitigated gall to attempt to inform people with absolutely no first-hand experience that we're jumping to conclusions and speculating on what we have no firsthand knowledge about...:hehe:
 
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LoL ... wager won , I'll buy myself a beer .

Jetasauros forever

I got curious and just looked at 2010 and apart from clouds and that round thing called the sun and of course stars at night i couldn't see any "triangles" if you see something other than clouds, sun, stars you might look inwards for a cause such as hardware or maybe floaters :hehe:
 
Hi guys,

It's early days yet, but you'll find some of your questions answered here.

kind regards,

chris

Thanks Chris. It's nice to get some information rather than guesswork. It's nice to know that the legacy content will work as long as it imports with no faults. I think that your advertisement is a little confusing on this issue.

Mike
 
I got curious and just looked at 2010 and apart from clouds and that round thing called the sun and of course stars at night i couldn't see any "triangles" if you see something other than clouds, sun, stars you might look inwards for a cause such as hardware or maybe floaters :hehe:

only thing i can figure hes talking about are the star planes, which are repetitive trianlges in the sky... it is slightly annoying.
 
Kinda sucks to me but meh, oh well

Q: Will Trainz Simulator 12 support 'compatibility mode'?

A: No. In practice, this means that content with known faults cannot be used in TS12. This does not prevent older content from working in TS12 as long as that content is not faulty.

Well that answered what I belive THE most important question people asked here. :(

And it is a new simulator but there isn't much new features to make it newer than TS2010. I guess since TS2009, things really have been "changing".

I can hear the roar's now...:confused:

I'll still get it though. In due time...:cool:
 
A number of months ago i had a debate with a few of the people in this forum who claimed to know what they where on about as far as Trainz software and performance was concerned.
Now they claimed back then that Trainz was not designed to take advantage of Crossfire and SLI but for a few texture thing using GPU help and that all the work was done by the CPU.
Now Windwalker's linked site states it depends on the configuration of your computer.
why do i feel theres is a stretching of the truth
steve
 
Well as far as I see it, the more High quailty the trains, tracks, buildings are. The more GPU power would be needed. You could have a very large route in trainz.

But a powerful CPU seems to be the one thing trainz needs most.

But who knows...;)
 
only thing i can figure hes talking about are the star planes, which are repetitive trianlges in the sky... it is slightly annoying.

And Unrealistic , storm clouds make stargazing impossible .. Still nice to see that things Jetasauros will probally not change until 2016 ( at least )

I might buy a Dairy .. less of a vested interest , but the same repetitive cycle.

:hehe:
 
only thing i can figure hes talking about are the star planes, which are repetitive trianlges in the sky... it is slightly annoying.

Yeah he pointed me to a thread somewhere dealing with the "hacking" of the Ja file and there was a screenshot. I tried to replicate in 2010 and even with the gamma maxed it wasn't as faded as the screenshot he pointed to so I ran mine through photoshop and ALMOST got there but I can't make it look like what he's pointing to in the game itself...

Must be my lame hardware:hehe:
 
why do i feel theres is a stretching of the truth

Make up your own mind. Here's nVidia's SLI FAQ.

Keep in mind that simulation games are inherently processor-heavy, so you're going to need a substantial GPU load before SLI becomes relevant - popping open a route that already runs well and expecting SLI to double the performance is unrealistic. Opening up a heavily graphics-bound route and turning up all of your graphics settings on a computer with a fast CPU should prove to be a more interesting test.

If you want a simple test of how much CPU load there is on a given route, take a non-moving scene and look at the frame rate, then pause the game and look again. The difference in frame rate is because the physics simulation is no longer running.

chris
 
yea, thats it then. i tried to re-texture them too at one point, only to be disappointed but the sky triangles.

carry on then.

I guess I made him mad, I told him in six years I had never noticed, albeit I didn't spend a lot of time driving around at night looking at the stars:D

He then accused me of having a 40 point IQ and I resorted to saying something about his obvious genetic defects and I think we've left it at that:hehe:

Really, of all the things to complain about, am I the only one that finds that completely astonishing?
 
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