I did not update this content with normal maps. Whomever did so, I did not give permission.
Also, why just one TBH?
Normal Maps and TS12 Lighting on Ground Textures do not mix and adds little if any positive effect.
All it does is add a skating rink effect depending upon viewing angle and sunrise-sunset.
The only proper way to resolve this is not in the manner the update has been fixed.
This is why thru version updates normal maps were removed.
I am very displeased to find my asset which I use extensively now operates in the manner I despise with TS12 Tile Lighting with Normal Maps.
Do not update UltraTextures with normal maps and I have asked for removal of the update. It has ill effected my routes and very displeased it was updated in a TS12 Version Number.
If someone wants to take the time and update my textures with normal maps and make sure there is no skating rink effect with utilization of variable alpha shading, I will give permission to one very knowledgeable trustworthy person to do so for TANE Version ONLY.
Also, why just one TBH?
Normal Maps and TS12 Lighting on Ground Textures do not mix and adds little if any positive effect.
All it does is add a skating rink effect depending upon viewing angle and sunrise-sunset.
The only proper way to resolve this is not in the manner the update has been fixed.
This is why thru version updates normal maps were removed.
I am very displeased to find my asset which I use extensively now operates in the manner I despise with TS12 Tile Lighting with Normal Maps.
Do not update UltraTextures with normal maps and I have asked for removal of the update. It has ill effected my routes and very displeased it was updated in a TS12 Version Number.
If someone wants to take the time and update my textures with normal maps and make sure there is no skating rink effect with utilization of variable alpha shading, I will give permission to one very knowledgeable trustworthy person to do so for TANE Version ONLY.