Railroader1970,
You seem to be confusing several different concepts.
The “level of detail” in a 3D mesh is just how much geometrical detail is in the shape of an object. It’s measured by how many triangle polygons are in the mesh. This has nothing to do with “resolution” of the texture images applied to the mesh surfaces. This is just the size of the images, measured in pixels, in the horizontal and vertical directions. For example a 1024x512 pixel image.
1080p, or 480p, etc. is a measure of screen resolution, and that is a totally different thing. It should not be confused with mesh detail or texture image resolution. Nobody speaks of 3D assets as “1080p” etc.
The other point to make is that while mesh LOD requires creators to make separate meshes, with progressively lower amounts of triangles in them, there is no need for them to include texture images of progressively lower resolution to go with the lower detailed meshes. In fact, it’s recommended they not to do that, because Trainz automatically generates a set of lower resolution images for long range views from the high-res images. That process is called mip-mapping.
I hope this clarifies things.