Ultramegaroute soon to be released

Neil,

Increased the draw distances in Trainz Options as you suggested and it seemed to solve the problem. There appeared to be some floaters when viewed from the engine view, but when you move up close they are all anchored to little peaks in the ground elevations. Again increasing the draw distances minimized this problem. Not sure how much this hurts the frame rate. I seem to recall a thread in the old Auran forum that indicated that increasing the draw distances would actually decrease the jerkiness.

Again a wonderful route.

I find it runs pretty well - but when I've got 20 locos, and 300-400 cars spread around the route, it can bog down a bit. I guess in theory, the less the draw distance is, the less the processor has to calculate, and the better the performance SHOULD be. Using that theory, I will sometimes back down the draw distances to half or two-thirds, and then increase the fog to hide the missing stuff that's further away. Seems to work a bit. But when the route is loaded down with rolling stock, it usually drops down to about 4 FPS in the towns, but it's just something that I've accepted. (3.0 processor, 2 gig Ram, fairly good video card).

Funny, about the trees floating, I actually did find some more floaters just as you go into the "gray" yard south of Clarkseville. I'll get right on to fixing those!

Thanks again

n
 
installation

Went flawlessly. No missing assets on UMR plus Base Session. Haven't loaded the winter layout yet, but will let you know when I do

Looking very very good Neil.

Frame rate is alittle jerky around a few areas, as i'm only running a GT 7600 graphics card, but excellent Layout

Jack:D
 
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Went flawlessly. No missing assets on UMR plus Base Session. Haven't loaded the winter layout yet, but will let you know when I do

Looking very very good Neil.

Frame rate is alittle jerky around a few areas, as i'm lonely running a GT 7600 graphics card, but excellent Layout

Jack:D

That's great - I'm glad it's loading without too many problems. And as far as the jerkiness, I guess that's to be expected with a larger route. My processer is a 3.0, with 2 gig of ram and an ATI Radeon x700 vid card, and it runs pretty well, but when I add the 100's of cars and locos that I usually do, it does drop the FPS to 4-5/city and 9-10/highway! :D

Anyway, I'd love to see some screenshots with your own rolling stock consists! I always think it's kind of cool to see what trains other people run on the route.

Thanks for your time in testing it.

n
 
Sometimes on a route this big I find that the frame rate can be improved somewhat by turning off the vehicles. Doesn't look as nice, but it is a trade off for better frame rate.
 
UMR Passenger - Air

Neil - Haven't gotten very far down the line, but thought i'd show off a little.

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I Think this guy is asking "What are you looking at?"
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Took a bunch, but more later

Jack:D :D :D
 
Very cool pics! What loco is that? Is it stock or a download?

Thanks for posting some shots - you did a really nice job with them!

n
 
Hi Neil:

It be one of Cowboys Payway 9000 series locos. I have 4 of them.

Thanks for the screenies compliment. Took about 25 shots and only got as far as Barton. LOL

More later

Jack:D
 
Flight Operations question

I used this chopper I had in my list and she seems to be flying ok according to the speed it's travelling. It's another thing on the two flights in the next few photos. Hope you have your giggle on!:D

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This is what I call TAXI-ING. Hope everyone has their seatbelt on - Gees

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This is the takeoff, pre-rotate, chuckle.

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Ah, Have we lifted off???

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We have cleared the runway, BUT!!!!!!

I had to laugh at this, I'm a retired service man. I spent a flight on a DC-3 in the fall of 1964 or 5, can't remember just what year, but I know we went faster than that. LOL

Jack
 
That's great!!! haha

I think I know what the problem is - initially, I had the runways set up so that you could use them from either direction, with proper takeoff and landing speeds, but that got pretty confusing (especially with invisible track), so I changed it so it's only an approach and takeoff from North to South (runway 18). That way the speed settings should be a little closer to normal.

I think I even put a wind-sock to indicate the wind direction, but maybe I forgot!!:D I'll have to double check.

Keep 'em coming - this is really cool!

n
 
Norton Plant Notes:::

finally found my notes about norton's plants and their solution....
The problem with the Norton's plant is that 2006 does not like the #. To fix this remove the copy from 2006, then look for your copy in the 2004 folder (if you still have it) and change the names of the IM files by removing the #, then go to the Config File and remove all the #, then import again to 2006. [I did this from within TRS06 and it worked!!!!]

Least someone thinks I know something.....This was someone elses solution.
Glen
 
finally found my notes about norton's plants and their solution....
The problem with the Norton's plant is that 2006 does not like the #. To fix this remove the copy from 2006, then look for your copy in the 2004 folder (if you still have it) and change the names of the IM files by removing the #, then go to the Config File and remove all the #, then import again to 2006. [I did this from within TRS06 and it worked!!!!]

Least someone thinks I know something.....This was someone elses solution.
Glen

Hey Glen

Thanks for that - I know how frustrating it can be looking for old posts when the forum has been lost. Too bad because there was such a wealth of information there.

For the new route (Ultramegaroute), the Norton issue should no longer exist, as I've replaced it with some generic warehouses.

I would like to take this opportunity to thank everyone who has tested the route so far. I've gotten a few tips of some small things that needed attention, but for the most part, it seems to be pretty good.

I'm going to give it another week or two of testing (both myself and everyone else) and then John (Grogstop) at TER has been gracious enough to offer to host the route on TRAINZEASTERNROUTES.

I'm not sure whether it will be freeware or payware, but if it does end up to be payware, I'm hoping it will be no more than a dollar or two, just to cover any potential admin. costs. There are still some details to be discussed, but if all goes well, it should be available for the general public within the next month or two.

Thanks again to all,

n
 
My disc has arrived! The route runs great and seems to have no derailment causing disconnected crossings or objects with errors, which is what I need because I haven't managed to repair any errors yet! Thanks. :)
 
OOPS

Looks like something went wrong here. Noticed this when I was around the Ski station waiting for my passenger train to arrive. Don't know what caused it, but they all got coupled together. Hummmm.
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Found something else that you might like to know in the following screenies

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Looks like the water fall isn't completed or it was downloaded incomplete. Humm two. All water falls appear this way, as a note, Neil
 
Hey Jack

Good eye - I was wondering when someone would question the cable cars. They were really cool at first, but it seems the longer the session lasts, the more issues get caused by these things. I've even found, after loading saved sessions, that the cable cars sometime end up placed on the regular rails and you can't get rid of them. My solution is to have the cablecar stations not produce ANY cars. I know it kind of defeats the purpose, but it was a passing interest when I installed it, and it did take a LOT of time to get the cables just right, so I thought I'd leave them in.

That's interesting about the waterfalls - not sure what happened there. Have you ran a Trainzobjects scan on the route? And does anything come up missing?

I'll try to find the kuid, and maybe there was a newer (or older) version. That's great that you noticed that - I'd hate to release it and have that problem sent to everyone! Thanks and I'll look into it.

Has anyone else noticed that some of the waterfalls are missing?

n
 


I did a search on the dls and it still seems to be there. I searched with the kuid pictured, as well as by the title waterfall_sample, and it's still there. Maybe it just didn't download properly. Perhaps deleting it and then re-downloading it might do the trick.

n
 
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Waterfalls

I'll check into it. Did run TrainzObjectz and had no missing assets. Did have about 5 or 6 "Only Earlier Version Available", but did the config thing with the "obsolete table" and deleted the old version(s). Maybe the new versions have the trouble, don't really know. I have Murchason's Nature Series 1 and 2 and I probably could take from that. Will see and let you know

Had to turn, see, 3 times my Cowboy 9014 loco. You should have seen my expression the first time, I had to use my shoehorn to get it to fit on the TurnTable. lol

Got some screenies I'll put up tomorrow

Jack:D
 
I'll check into it. Did run TrainzObjectz and had no missing assets. Did have about 5 or 6 "Only Earlier Version Available", but did the config thing with the "obsolete table" and deleted the old version(s). Maybe the new versions have the trouble, don't really know. I have Murchason's Nature Series 1 and 2 and I probably could take from that. Will see and let you know

Had to turn, see, 3 times my Cowboy 9014 loco. You should have seen my expression the first time, I had to use my shoehorn to get it to fit on the TurnTable. lol

Got some screenies I'll put up tomorrow

Jack:D

Regarding the "older versions" - if memory serves me correctly, I think I reverted back to the older versions, as they didn't cause as much grief as the newer ones did. But as long as you can get the darn thing to run, that's what matters.

n
 
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