BraselC5048
Active member
My current route design is somewhat settled in the general part, but there's still some outstanding issues. The basics is valley with coal, ore, lumber, a few towns, and various other traffic, goes over spectacular mountain pass, then to mills, then downhill to a seaport.
The problems mostly come from the desire to have a 12,000 ft summit, the preferred scenery being Colorado high country, the line originating in a seaport, and the desire to have most of the more spectacular mountain features being on the side facing loaded trains (which is heading out of the valley - which is by default less altitude change then the other side.)
I mean, there's no reason you can't use selective compression to fudge the amount climbed (particularly compressing the lower-grade section between the pass and seaport), but there's the basic problem that the scenery doesn't fit with a port.
The other problem is that I don't know how much altitude the line will gain/lose on each side of the pass, and won't until I've made it. (Tell me there's an easier way to make custom mountains these days! Or at least a smooth tool for the terrain mesh, like everything else has, so you don't have to fine-tune every point by hand.) (I also don't know how many features will actually wind up being included, and again most of them I'd prefer facing loaded trains.)
Which means that while I'm more then ready to start work on a couple of the major towns etc., I don't know at what altitude to build them at. I take it if I don't want to wind up redoing it later that they'll have to wait until the mountain section is roughed in? Does T:ANE or trs2019 include a way around that problem? (Offsetting the height when merging routes, for example.)
Advice?
The problems mostly come from the desire to have a 12,000 ft summit, the preferred scenery being Colorado high country, the line originating in a seaport, and the desire to have most of the more spectacular mountain features being on the side facing loaded trains (which is heading out of the valley - which is by default less altitude change then the other side.)
I mean, there's no reason you can't use selective compression to fudge the amount climbed (particularly compressing the lower-grade section between the pass and seaport), but there's the basic problem that the scenery doesn't fit with a port.
The other problem is that I don't know how much altitude the line will gain/lose on each side of the pass, and won't until I've made it. (Tell me there's an easier way to make custom mountains these days! Or at least a smooth tool for the terrain mesh, like everything else has, so you don't have to fine-tune every point by hand.) (I also don't know how many features will actually wind up being included, and again most of them I'd prefer facing loaded trains.)
Which means that while I'm more then ready to start work on a couple of the major towns etc., I don't know at what altitude to build them at. I take it if I don't want to wind up redoing it later that they'll have to wait until the mountain section is roughed in? Does T:ANE or trs2019 include a way around that problem? (Offsetting the height when merging routes, for example.)
Advice?