Trainz railroad simulator 2018

Rail4Pete

QCR Route builder
I was surprised to see this ''scoop'' in the trainz news letter without being a special separate announcement. Of course we all knew N3V had to bring a new version..that is their business. What I'm wondering about actually is what else will it feature and what will be the requirement /spec ...hopefully not higher than TANE.
Rail4Pete
 
Yeah, what really stood out to me was the words TRS2018. The new lighting system looks amazing but I was left with more question about TRS2018 haha
 
I expect those who know are not allowed to say anything about it. NDA and all that.

As noted in the blog, TRS18 is our internal working title for the next iteration of Trainz. The real scoop will have to wait till something more is announced ;)

Stay tuned....
 
Good news... I'm very curious abaut the new PBR feature and how it will affect the foliage... if it does.
Jan
 
Good news... I'm very curious abaut the new PBR feature and how it will affect the foliage... if it does.
Jan
I like what I see with this new PBR feature as well; but am concerned if trees/foliage would again present the problems, and headache it had been converting my route over to TaNE standards (from TS12), with TRS2018! :eek:

Being that the name of if this new incarnation of Trainz "will" be called TRS2018; TS12 was released April 2011. Having said that, well... wouldn't that mean TRS2018 would be released sooner than most of us would think? :o
 
I kinda hope not... if there's been this much change and they release that soon... it's gonna be a New Era of Headaches :hehe:


Cheers,
TrainzPlayer14
 
I kinda hope not... if there's been this much change and they release that soon... it's gonna be a New Era of Headaches :hehe:


Cheers,
TrainzPlayer14
Tell me about it!!! :hehe: The last time it took months... ! You see, my route had mostly McGuirel's trees on it :confused:
 
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That's what the "replace assets" tool is for - it took me a couple of hours to do all my routes.
I am not a newbie Sir. I had used that tool as well, but it's also a question of width, height and the aesthetics of the trees needing "replacing" -which was practically all. In other-words research; going through each likely candidate for just the right tree for each needed replacement. [Doesn't help I can be such a perfectionist either! ] Else you might find some areas of your route with trees too densely-packed! Not to mention the large variety of trees I needed to convert.
 
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The other problem would be the "replace asset tool" doesn't work on faulty assets as of yet, unless I missed something. :)


Cheers,
TrainzPlayer14
Yes. You are correct! :) What I did was, I converted all those Mcguirel trees which I knew would be faulty in TaNE w/ MSGSapper trees in TS12 -not concerned what kind of tree they'd be replacing- then placing on a piece of paper what tree I had replaced the Mcguirel trees with... in other words, I "coded" the trees (for later use)!

After having done all that, I installed my route into TaNE. It is then (... over a couple of months), I had systematically went one by one lookin' for the suitable replacements for all those coded trees, and did a "Replace Assets" of them w/ mostly Auran, and RoysTrainz trees. Sounds complicated... yes, and an arduous one as well!!! :confused: But effective! :)
 
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When TRS will reach graphic look and performance of WarThunder for example, especially for rolling stock, I would get finally happy.
 
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