lackoo11111
Active member
Old routes, ARE, compatible in Trainz...
Oh , really ?
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Old routes, ARE, compatible in Trainz...
Oh , really ?
Well, I JUST downloaded the Original, 1.3 Build Highland Valley. Here is some TRS22-exclusive content sitting on it. I'm not sure what you're actually talking about, funnily enough.
I suspect that he was talking about not being able to download old routes and be able to run them without having to update some content.
I don't remember that track in 1.3.
If that's what works for you, fine. Not everyone sees it that way though. I for one, create most of my own content and sessions so a subscription model is entirely useless to me.
Apparently, the differences between 19 and 22 base builds are few and far between, hence I have no interest in 22. None, zero, zip.
N3V can do whatever they want with their platform, but alienating a significant cross section of current users doesn't bode well for retention. Trainz is far from state-of-the-art. By the time 2024 or 25 rolls around, a new kid on the block could in all likelihood be using real world maps, realistic RTC scenarios, VR, sponsoring railroads, advanced multimedia etc. The perception being, N3V seems less interested in embracing technology than it is about milking an old cow to death.
Well, I JUST downloaded the Original, 1.3 Build Highland Valley. Here is some TRS22-exclusive content sitting on it. I'm not sure what you're actually talking about, funnily enough.
Yes, same here. For some reason I have two FCTs waiting for me when my "lifetime" FCT expires. It is certainly worth checking.
One thing that users should note is that the "lifetime" FCT is not for the length of your lifetime (may you live long and prosper!).
It is tied to the Unix Year 2038 problem, the Unix equivalent of the Windows "Y2K" problem of 22 years ago.
At precisely 03:14:08 UTC (Greenwich Mean Time) on 19th January 2038 the time keeping system used by many of the world's computers, and most of those used as network servers, will run out of digits to record the time and will reset to 20:45:52 (UTC) on Friday, 13th December 1901 - we will all be young again, Australia will be just under a year old as an independent nation, Edward VII will be on the throne of the United Kingdom.
This problem will eventually occur in all systems, software and hardware, that use a 32bit number to represent the time. Different software systems that started their "time clock" at a different date and time will experience a different end date and time.
Most 64bit operating systems (such as Windows 10, 11) use a 64bit number to represent time and that will have the same problem but at a time and date that is approximately 20 times longer than the current age of the Universe.
Thankfully, solutions are starting to be slowly implemented. The latest versions of Android, iOS, Linux and other operating systems have moved over to 64bit time keeping. But no word, as yet, for Unix based systems but we still have nearly 16 years to go.
My trivia.
But, now that we know that it is just a computer glitch, will I still be able to download after 2038?
Thanks for explaining this non-lifetime, lifetime FCT subscription I think I have. But, now that we know that it is just a computer glitch, will I still be able to download after 2038?
Wild Willy the Wacko
Try to install Murchison 2 in TRS22 .
Your right. The current DLC Murchison 2 was designed to work in TS2012, and below. So no, the current old TS2012 M2 DLC download verison won't work out of the box/download in Tane, TS2019 or TS2022.
Off memory, some cliff splines and a few other minor things needed to be repaired. I also had to purchsae the "Platinum version of Tane" (to get Tume's updated content). Once that was installed & the faulty content repaired, the old M2 works just fine in Tane & TS2019. I would assume TS2022 as well. (John may want to comment, he has it also working in Tane/TS2019). I don't know if he has tried M2 in TS2022 yet.
I can confirm that the latest beta M3 works perfectly in Tane & TS2019. I would assume it also works well in TS2022. (Sorry I don't have TS2022 to test it in).
Michael is about 90% plus finished on completely revamping and extending Murchison 2 into Murchison 3. (about 6-7 years work). The latest beta looks absolutely incredible. I'm blown away by all the detailing. At this stage, it will be avaliable for Tane, TS2019 & possibly/probably TS2022. (please note; that could possibly change).
I hope this helps.
Cheers, Mac...
you could pass your Trainz account down to your family
It is comforting to know that when the oceans finally swallow my country with forests are ablaze, my gas stations have long run dry and when N3V finally updates the audio engine in Trainz, we will still be able to download at 500kB/s from the DLS.
Bringing up how old Trainz is now, I again would point to BVE / OpenBVE. That simulator is also around the same age yet free and open source.
With every release since 2004, I have time and time again brought this up. I tell Tony Hilliam and whoever reads these forums that is in Trainz development to stop development and play Openbve. Then continue to develop with the focus to replicate both the sound and physics engine of BVE / OpenBVE. After that you can create all the eyecandy stuff like better graphics or subscriptions no one wants. At the very least, I would find the justification to upgrade from TANE.
having popcorn nearby
Everyone has their pet "must have improvements" in Trainz and better sound has been just one of them for a long time. Better AI, more "realism" are two more examples, there are many others some of them contradictory. But I don't believe that going the Open Source path will achieve any of that.
There are many web sites that will give a detailed analysis of the "Open Source vs Commercial software" debate so I will leave it to you (and others) to look there. Open Source does have advantages but also just as many disadvantages.
I do not have BVE or OpenBVE so I cannot comment personally except to say that there have been posts in these forums over the years extolling the virtues it has over Trainz. These posts are always countered by others who point out its many shortcomings, some of which mirror the disadvantages of Open Source in general.
I will add that N3V is a business and it produces and maintains Trainz for commercial reasons, i.e. to make money. Railway simulators are a very small niche market. Open source works best commercially when aimed at the larger business market where users pay an annual licensing fee for support, maintenance, training and the like - the Open Source Office products for example (I have LibreOffice, my only Open Source product, but I pay no licence fee so I get no support).
My thoughts.
Addendum. A bit of research on the history of BVE and its open source offshoot has revealed one of the problems of freeware/open source software in niche markets. Its "stop/start" nature and long gaps (2007 to 2015 for example) between updates and what can happen when you rely on a very small number of key developers (at one stage there was only 1) and one of them leaves the project.
No thank you. N3V may not be perfect but I would prefer them to the uncertainly of open source for a very specialised niche market product.
My further thoughts.
I don't think you quite understand what I said. Never have I suggested Trainz becomes open source although I am a big supporter of open source and would love to see Trainz become that.
As I have said, this is an old game now with the focus on graphic improvements but nothing really more beyond that since the TRS2004 days. The next version should focus on physics and sound improvements and only that!