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Upon upgrading I received the following error.
Unless I'm not understanding, this sounds like expected behaviour if you haven't got identical local data folders for the two different builds. The route .cdp has the route, but not the dependencies. So the requirement to install the missing deps would be expected.
Also why are both Surveyor and Surveyor 2, not deleting "all missing assets" in this beta.
What is this new high res terrain supposed to achieve. I converted a route from the DLS, for my own use in a routes merge.
After the process finished, the route didn't look any different.
I am not judging just asking. I am not a route builder, so not sure what i am supposed to be seeing.
Mike.
What is this new high res terrain supposed to achieve. I converted a route from the DLS, for my own use in a routes merge.
After the process finished, the route didn't look any different.
I am not judging just asking. I am not a route builder, so not sure what i am supposed to be seeing.
Mike.
I thought the same thing all I could see after conversion was a lot more work in areas I had already completed. As far as I'm concerned I am still sticking with Surveyor 1
If they ever get rid of the original Surveyor I think that will be the end of Trainz for me.
As pointed out by cpdiamont in the post above yours, converting an existing route is not going to add details that were not originally there. But it does make it possible to make significant visual improvements to structures that are close to the track, such as cuttings and embankments.
Have you actually given Surveyor 2.0 a decent trial? It took me some time to make the switch over from Surveyor Classic, and there is a learning curve, but S20 is now my preferred method of working in Surveyor. I only drop back to Classic for those few functions that are not yet available in S20.
There are extensive guides to using the S20 Tools and S20 Palettes available on the Trainz Wiki.
Don't like it one little bit I enjoy route building but as I'm on the way to 70. There's no enjoyment using S2 for me trying to figure out something new. I can complete in an hour what would take me a day in S2
I'll continue in S1 if I put my Route on the DLS someone else can convert it if they want to add finer details. All I wanted was a finer brush in S1 not a whole new interface.
Conversion is just the beginning of the process. Obviously the system can't add detail that isn't there to begin with.
The key is that you will no longer be limited to 5m or 10m triangles to shape the terrain, and 5m x 5m or 10m x 10m minimum texture size for painting.
Instead the smallest increment is 125cm.
There are other benefits with tessellation providing better LOD management, removal of the low LOD "satellite" texture etc.
Big_b - I'd love to know what your concerns are with S20. Is it something other than the learning curve?
Cannot even work out how to smooth terrain under track in S2.
But a function that works perfectly well in TS22+ in S1, shouldn't really be broken in a beta.