Would this be a correct summary of the thread so far?
Current situation:
DRM on the DLC 'phones home' occasionally. If it doesn't connect after a month, the DLC is disabled.
DLC cannot be directly edited, but can be aliased / used for reskins, etc.
The main game has no DRM (outside of Steam or other non-N3V distribution platforms).
Future:
There is some concern about DRM being extended to the main game, most notably by people who's Trainz installation does not connect to the Internet, or those concerned about still using the game if N3V goes out of business or shifts focus. These same concerns carry over to the DLC.
There is also a subset of people that are opposed to DRM (and any form of software phoning home) on privacy reasons.
Is that correct?
Curtis
In a nutshell, that pretty much sums it up, with a few corrections/additions;
-"The main game has no DRM (outside of Steam or other non-N3V distribution platforms)."
--The core Trainz program (all platforms) does use a form of DRM, it that it must have a registered serial number, however, in it's current implementation (TS12 and older products), it would still be fully functional should N3V drop off the face of the earth, and there is no limitation on the number of re-installations, even across multiple computers owned by the same purchaser.
---In my opinion, this is acceptable, and standard practice.
-"There is some concern about DRM being extended to the main game, most notably by people who's Trainz installation does not connect to the Internet, or those concerned about still using the game if N3V goes out of business or shifts focus. These same concerns carry over to the DLC."
--I'll expand the "concerns" to include N3V having the ability to "deactivate" your product, for any number of reasons, such-as, for example, a violation of these Forums CoC, or for expressing opinions which N3V might find "hurtful" to their Business (bad publicity).
---While I'm sure there may be a method to do this already, via Serial Number revocation<sp?>, there are newer DRM protocals, that if implemented, would make the ability to disable a single users products far to "easy", which also makes it easier to "accidentally" deactive the wrong persons product.
- - Far fetched?, maybe, but still 100% possible, and that amount of "authority" is unacceptable for a "Game", in my opinion.