TRAINZ=MC2

The same bugs will remain. AI drivers will still have weird faces and will ignore signals and track marks, and sometimes direction markers.

i-Portals will still be broken with a statement from N3V Devs saying they'll be getting to it at some point like all the other assets that stopped working when they've broken scripts without telling us ahead of time of the updates they made to the code.

The graphics though, will be stunning. The water will look like that from the Unreal Engine version 4.0, even though Unreal will be at version 300-something and be far more advanced. But... Trainz will finally have moving people like Cities Skylines following a real-life schedule with random traffic instead of cars that appear out of nowhere. The random traffic will cause rush hours at busy times of the day so that cars will gather around the stations as people actually walk on to the platforms and walk on and off the trains instead of teleporting. Note, the teleporting option will still exist for older systems and can be enabled in space-related traveling if people want that in their assets.

Trees will bend slightly in the wind instead of looking like they're in a gale, and we'll have rain and thunderstorms that rival the real weather complete with lightning and thunder instead of those sun showers we have now since T: ANE. Speaking of rain, this will puddle and pool, and create creeks and add to rivers, and may cause flooding.

The sky will have volumetric clouds and the whole weather system overall will be based on actual weather information from worldwide weather resources such as NOAA and other agencies in Europe, UK, Australia, Asia, and Canada.

Reflections and other volumetric lighting effects will work in real time since that will be standard with all graphics cards regardless of the platform. This will be the same with effects layers including grass and water layers. Speaking of which, we can just place a water layer and adjust it instead of fighting the clumsy interface as we do now.

Surveyor 20.1450 will still have the same Surveyor 2.0 interface but we'll finally be able to actually minimize the pallets without seeing the dark panel left on the screen. Classic Surveyor will still exist because many of the functions still won't be moved over.
 
Surveyor 2.1 will be released in 2031, blending 2.0 and classic into 1. Older models will crash instantly due to age, and trainz forge becomes an official nv3 partner.
Other details include that trainz plus is the oldest trainz version in support (being the only release since 2022) and trainzland comes back to release more modula city



oh yeah paulz trainz merges with si3d in 2038
 
I've paid a tenner to travel into space at lightspeed for a week or two. When I come back 20 of your Earth Years will have elapsed which means I can dive straight into TRAINZ 2045 for a very reasonable £168 per month. What can I expect from the DLS, graphics quality and Surveyor 9 and will the bugs be a distant memory?
Johnny, sounds like your good friends with "Spok" If you are, can you get him to "beam me up" too?

Cheers, Mac...
 
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When Trainz 2070 comes out, it'll be completely cloud based with no local option for anything.
Trainz will also have a ton of AI features (not the driver AI) to (help?) build realistic routes.
Surveyor 1.0 (classic) will be a thing of the past as all features from S1.0 will be integrated into S2.0.

My thoughts that was worth sharing.

Cheers
 
When Trainz 2070 comes out, it'll be completely cloud based with no local option for anything.
Trainz will also have a ton of AI features (not the driver AI) to (help?) build realistic routes.
Surveyor 1.0 (classic) will be a thing of the past as all features from S1.0 will be integrated into S2.0.

My thoughts that was worth sharing.

Cheers
Being cloud-based, the operation will be similar to MPS with total integration of Driver into Surveyor instead of the confusing UDS what we have now.
 
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