Which leads to the next best solution, make some!
Oh it's not as hard as some would make you think, especially if you start from an existing one that works. Study the config file and see what parts you need to make. Tracks are not very complicated objects, no animation, few parts. The trick is to keep the number of polys as few as possible and still have a good looking object. We want a low number polys per meter because there will often be a lot of track in view and it all needs to be rendered.
Once the rough outline has been made, it's just a matter of refining the look until you're satisfied.
Hello martinvk,
Make it myself, I absolutely agree. The problem is - if I only knew how to do it


Best regards
Kurt:wave: