This texture limitation B.S., has now permanently put me off buying TRS22. In my current MRR layout, I have 58 fine blended textures, all PBR. My last, the Rio Grande layout, 108. Sissiboo Logging, has 240, Petersdorf 90, KleinStadt 45.
I only build super detailed layouts, with lot's of fine blending of terrain textures. Heavy terrain modeling, and gobs of clutter detail. All are less than one baseboard in size. If this is a permanent feature of the HD terrain, then I am permanently out man.
No way I'm going to build at a lower level of detail and realism than I do. I pretty much JUST build layouts and model scenery assets. All of the new features, like living Trainz, really don't appeal as much to me as the HD terrain and Surveyor 2.0 features.
I have always been a proponent of the Trainz way of railroad simming, but now man? Pfft. I am slowly saving around 1200 USD for a new Mobo,CPU, RAM and a new RTX GPU, this WAS mainly for TRS22, and future versions and the idea of working live on layouts with Dangavel and maybe others. But after this B.S., it's going to be for going back to Cities: Skylines V2,finishing map releases and collaborating with MrMiyagi again.
Rico
I only build super detailed layouts, with lot's of fine blending of terrain textures. Heavy terrain modeling, and gobs of clutter detail. All are less than one baseboard in size. If this is a permanent feature of the HD terrain, then I am permanently out man.
No way I'm going to build at a lower level of detail and realism than I do. I pretty much JUST build layouts and model scenery assets. All of the new features, like living Trainz, really don't appeal as much to me as the HD terrain and Surveyor 2.0 features.
I have always been a proponent of the Trainz way of railroad simming, but now man? Pfft. I am slowly saving around 1200 USD for a new Mobo,CPU, RAM and a new RTX GPU, this WAS mainly for TRS22, and future versions and the idea of working live on layouts with Dangavel and maybe others. But after this B.S., it's going to be for going back to Cities: Skylines V2,finishing map releases and collaborating with MrMiyagi again.
Rico
Last edited: