Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
1611mac, I use Dave Snow's region on my route so I switched to the United States region and I find it is working fine for me. Something odd going on for sure.
Jack
The change is how locked layers are handled. In previous versions of Trainz, including TRS19, we could add assets to a locked layer.
In TRS22, the process isn't as straight forward. We now have to unlock the locked layer before adding or removing assets to it, and this defeats the purpose of that locked layer that's used as a temporary holding place for adding assets. With an asset now added to the locked layer, we have to switch to the layers-palette, unlock the layer, then go back and switch the asset from the layer back to the route layer instead of performing the layer switch within asset info-panel.
It would be useful, however, if in the object bulk rotation function it was possible to rotate the selected objects each on its own axis. I intend to be able to rotate, for example, 50 street lamps by say 90 degrees in the same direction.
After the first moment of disorientation I have to admit that I like working with S2.0. It would be useful, however, if in the object bulk rotation function it was possible to rotate the selected objects each on its own axis. I intend to be able to rotate, for example, 50 street lamps by say 90 degrees in the same direction. Any chance to have it sooner or later?
I'm having a problem while moving ground textures. I wanted to create a parking lot that's 30 degrees off square. I discovered that I can paint the ground some where else and use the marquee to select it. At that point, I can rotate the whole marquee 30 degrees. However, when I attempt to paste it against the building and street, everything disappears. I can't rotate a selected area in Classic. But I can't seem to paste the rotated selection in S2. What simple thing am I missing?