Sneak Peek at Trainz Simulator 2009 front page...

Oh God, please dont make it Vista only lol. that would be suicide. I refuse to pick up that crappy OS when XP works fine... but i want trs09

Also when it says new physics i hope that the made the collision detection a little more realistic. Now i dont mean crumpling or fire or anything. I just dont want any more of this passing through each other stuff when the train crashes. When my frieght train accidently hits a parked coal train i at least want to see the ensuing pile up. Its like a consolation for spending an hour running the train just to have it crash when you went to get a drink.(i could have sworn i put the pause on.)
 
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OS: Windows Vista ultimate SP10
Processor: 32-core 12000 bit Intel CPU or equivalent
RAM: 20GB
HDD: 1PB (petabyte, 1 step up from terabyte)
GPU: 8-core graphics card with 20,000 pixel/shader pipelines and 2GB GDDR20 GRAM (graphics RAM)
Internet connection: 200Mb/s broadband connection
Other: DVD-RAM drive

Only kidding!
I bet it won't be that bad, I've never seen a game yet that would tax a £400 computer.
HOLY COW
A COMP THAT COSTS LIKE
$5000 in Nyc Ill have to get my hands on that!!!
when Csx Pays Me for my work
 
High quality content takes time to make, and development costs have to be kept to a minimum, especially in Auran's current state, so maybe the 3rd party group will happen again.

This wasn't a great success last time IMO, and I would rather see them make a call for content NOW from all creators, wihout the "behind closed doors" group mentality that was created last time, and Auran can then pick and choose which content they've been sent they want in the new game.

I think someone is listening - did you get an e-mail from Rob too?

I'm sure there's some attraction to including some demo of a payware asset with the game, but in my eyes, it cheapens the whole game.

Personally I don't mind if the trailer is big enough in itself (e.g. Hawes Junction, Dresden-Nurnberg), rather than a very mini version of the real thing (e.g. Modula City). Locked content is also a real pain, as is (to a lesser extent) deliberately obscurely named content.

Anyway, I think that everything that is being said about TS2009 so far is positive. Let's hope Auran can deliver.

Oh, and Vista compatible yes, Vista only NOOOOOOO!

Paul
 
Errrrr....I think he was being sarcastic.....
Mick Berg.
Not likely I have seen enough of it in most things and I strongly beleive that it would spoil the train series of games.
Keep in mind that if you want blood and guts you can go to the shop and buy that type of game or if you like trains like me and a lot of other people
then you buy trains games without the blood and guts.
In the mean time lets all have a nice day.
 
I agree with the derailment argument...nothing like Blood or guts or things like that....Just the realistic physics like in RS and MSTS...I mean no sliding trough each other...it really gets rid of the realism of the game. I wonder if there will be any payware installed in TRS09 like modula city in TRS06
 
I wonder if there will be any payware installed in TRS09 like modula city in TRS06
Well, over on the Dev site, Tony has specifically said that he doesn't want TRS2009 to have demo payware like TRS2006 did, so that sounds hopeful, but other comments and questions he has asked since, suggest that we may yet have to put up with 10% of a route or 2% of a scenario. :sleep:

I'm not convinced yet, but let's hope that included routes are full routes, and sessions/scenarios are there in full.
The problem with asking payware authors for something for TRS2009 is that they will more often than not want to only give you a taste of something, rather than something worth having as it stands.

Which is why I hope that enough freeware people decide to contribute something to TRS2009 to make it worth having.

Smiley.
 
Well, over on the Dev site, Tony has specifically said that he doesn't want TRS2009 to have demo payware like TRS2006 did, so that sounds hopeful, but other comments and questions he has asked since, suggest that we may yet have to put up with 10% of a route or 2% of a scenario. :sleep:

I'm not convinced yet, but let's hope that included routes are full routes, and sessions/scenarios are there in full.
The problem with asking payware authors for something for TRS2009 is that they will more often than not want to only give you a taste of something, rather than something worth having as it stands.

Which is why I hope that enough freeware people decide to contribute something to TRS2009 to make it worth having.

Smiley.

Very good points B!!!!!!:)

Ishie
 
Also when it says new physics i hope that the made the collision detection a little more realistic. Now i dont mean crumpling or fire or anything. I just dont want any more of this passing through each other stuff when the train crashes. When my frieght train accidently hits a parked coal train i at least want to see the ensuing pile up. Its like a consolation for spending an hour running the train just to have it crash when you went to get a drink.(i could have sworn i put the pause on.)

I'd like to see derailment and collision resolution options - get out the big hook and clear the right of way instead of bringing the session to a grinding halt.

And please please please put some intelligence and reliable repeatability in the AI.

Good Luck Auran !
 
trainz 2009

even a signal man..? maybe,, waiting to give a signal to hook up, to couple/decouple signalling to the driver, souds like it's got it all.
 
ok wahat about classic 3?

I just was about to download Classic 3 from the offer I got today. I have some questions.
1. Will 09 be better than classic 3
2. what is classic 3 like ? any good?
3. when do we expect 09?
 
I just was about to download Classic 3 from the offer I got today. I have some questions.
1. Will 09 be better than classic 3
2. what is classic 3 like ? any good?
3. when do we expect 09?

Hello

1. Yes
2. Improved for Steam enthusiasts and lots of bug fixes
3. I'll leave Tony to answer that for you

Regards

Ahsan:)
 
Trainz™ Simulator 2009

...
Build... and customize your own living railroad
Share... your creations and your passion with other rail fans

...
·Download 1,000’s of routes, locos and more from the Trainz Download Station
...
·Even create your own 3D models or powerful TrainzScripts for unlimited flexibility.

New features in Trainz™ Simulator 2009:

- The largest ever collection of quality routes, locos, rolling stock and scenery.
Where is all that new content coming from? How many people can afford to buy 3DSMax? :eek: Even putting that aside, will the new design specifications be made available early enough so that those who want to give it a go can start and hopefully finish before the game is released? :cool:
...
- New ground clutter and decals add gritty realism to your world.
Decals? Are those little transparencies we stick on the ground? :confused:
- More tools in Surveyor to allow easier terrain deformation and track laying.
...
Wonder if that includes a method to terraform a wide area - large scale slopes?
- Enormous content update to ensure maximum compatibility between versions.

[/I] Tony Hilliam, CEO, Auran Games.

Cleanup the DLS? That would be a good idea even without TRS2009, although it probably takes something like this to make if happen. Perhaps as a first effort, some kind of flag that shows if the object is 100% compatible with the claimed version of Trainz. An automatic filter should be able to find and tag those objects. A second round could go in and repair minor errors. For all others, ask the creator to repair it. If the original creator can't, won't or is not available, then either remove it from the DLS:( or put it in an AS-IS bin where people can get them with the understanding that it it doesn't work, too bad.

I would vote for an AS-IS bin. :)
 
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