SAUBER_KH7
Bullet Stream Liner
Disclaimer: Before you start typing your reply, I'd kindly like to let you know that I'm not here to discuss whether or not derailments should remain removed, or be restored. From what I have researched, that has been debated ever since T:ANE came out, so I'm not here to start another discussion of that type. I just want to know what is the official reason for their removal. Thank you.
With that out of the way, here we go.
So as we all know, Derailments have been part of Trainz since the first edition came out in 2001. They have been changed in ways as newer versions of Trainz came out. Finally TS12 was the last version of Trainz to feature derailments. Once T:ANE came along, the derailment physics were removed. Now I've tried researching in the past as to the reason for their removal, but that led to conflicting answers. Here are a few theories I've found through past research:
Theory 1: They were removed because multiplayer server owners were experiencing younger drivers (kids) intentionally crashing their trains on their servers.
This would actually make sense to a degree. Although one could simply add a driver command (or if it's not available have one created) to where derailment physics were turned off to discourage players from intentionally derailing trainz on their multiplayer server.
Theory 2: They were removed because of legal concerns with brands, railroads, etc...
This would seem very unlikely for the simple reason that Trainz is just a Computer game. And other train simulators past and present have their own derailment physics. I've even seen a YouTube video of another Train Simulator gameplay, where the train hit a automobile and the train had to make an emergency stop and emergency services arrived to the accident site, as well as other similar videos. Besides, Trainz had derailment physics for years until 2015, for a total of 14 years. I could go into more details about the legal aspect but I think that sums it up fine.
Theory 3: They were removed because it was decided to focus on other more important features such as graphics.
This one also seems likely as it was supposed to be T:ANE (Not TRS19) that was gonna have major graphical improvements. Don't get me wrong, T:ANE did make a number of good advances, but TRS19 ultimately got the job done well. So if your choice is between improving derailment physics or improving graphics, compatibility, surveyor tools, etc... I guess one would naturally think that the later would be better. But that leaves just one problem with this theory: If that were the case, then one would think that derailments would simply go unchanged with no updates, not necessarily removed.
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But that's just 3 of the common theories I've read over time. So now I look to you guys, is there an official reason why derailments were removed? Remember, I'm not here to debate if they should stay removed or be reintroduced. That's a topic for another day perhaps. Oh and pretty please, don't just say: "Your not supposed to leave the rails!" or "This is a Train Simulator, not a Derailment Simulator" as that does not really add to the topic and is not exactly relevant. Plus it's a bit silly.
Thank you.

With that out of the way, here we go.
So as we all know, Derailments have been part of Trainz since the first edition came out in 2001. They have been changed in ways as newer versions of Trainz came out. Finally TS12 was the last version of Trainz to feature derailments. Once T:ANE came along, the derailment physics were removed. Now I've tried researching in the past as to the reason for their removal, but that led to conflicting answers. Here are a few theories I've found through past research:
Theory 1: They were removed because multiplayer server owners were experiencing younger drivers (kids) intentionally crashing their trains on their servers.
This would actually make sense to a degree. Although one could simply add a driver command (or if it's not available have one created) to where derailment physics were turned off to discourage players from intentionally derailing trainz on their multiplayer server.
Theory 2: They were removed because of legal concerns with brands, railroads, etc...
This would seem very unlikely for the simple reason that Trainz is just a Computer game. And other train simulators past and present have their own derailment physics. I've even seen a YouTube video of another Train Simulator gameplay, where the train hit a automobile and the train had to make an emergency stop and emergency services arrived to the accident site, as well as other similar videos. Besides, Trainz had derailment physics for years until 2015, for a total of 14 years. I could go into more details about the legal aspect but I think that sums it up fine.
Theory 3: They were removed because it was decided to focus on other more important features such as graphics.
This one also seems likely as it was supposed to be T:ANE (Not TRS19) that was gonna have major graphical improvements. Don't get me wrong, T:ANE did make a number of good advances, but TRS19 ultimately got the job done well. So if your choice is between improving derailment physics or improving graphics, compatibility, surveyor tools, etc... I guess one would naturally think that the later would be better. But that leaves just one problem with this theory: If that were the case, then one would think that derailments would simply go unchanged with no updates, not necessarily removed.
---
But that's just 3 of the common theories I've read over time. So now I look to you guys, is there an official reason why derailments were removed? Remember, I'm not here to debate if they should stay removed or be reintroduced. That's a topic for another day perhaps. Oh and pretty please, don't just say: "Your not supposed to leave the rails!" or "This is a Train Simulator, not a Derailment Simulator" as that does not really add to the topic and is not exactly relevant. Plus it's a bit silly.

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