AlextheAC4400
Member
Like some of you who might be reading this, I am an enjoyer of Thunderbolt 1000 Siren Productions, and his top notch rail disaster documentary's. Something I have noticed in his documentary on the 1996 Cajon Pass Runaway (Here is the link: https://www.youtube.com/watch?v=05gJcYvvuSs&list=PLULsURa0yS0BDR_PCR_6TokMOQSzdOIpc&index=3 . Watch it if you haven't already, its really well done) is that in the simulation he used (Which was created by ConrailFan76) When H-BALT-1-31 Careens off the tracks at the dry creek bed (Skip to 2:39 for the derailment), the train doesn't just stop on a dime once it derails. Rather, the train and its consist continue on their trajectory and scatter all over the creek bed in a manner that seems more realistic then the average Trainz derailment. I have always advocated for realistic crash physics in any vehicle based game I play weather it be NASCAR, Flight Simulators, or in this case Trainz. This is a reason why I have always admired MSTS as it has the most realistic and satisfying crashes in any train simulator I have ever seen (When you aren't flying at 1000+MPH in a Dash 9 that is). My point is, unlike MSTS, when your train crashes in Trainz, it just stops immediately in the most painful way possible. When I look at the simulation in Thunder's documentary and see the train crashes in a somewhat realistic fashion (Minus the cars phasing through one another), it makes me wonder, is there a way I can activate or acquire such crash physics for my Trainz sessions? I have reason to believe there might be as in the documentary, the derailed cars have the modern day yellow X over them entailing that the version of Trainz used is TANE at the oldest. If anyone knows how I can get these realistic crash physics for myself it would be very much appreciated!
Happy Rails,
Alex
Happy Rails,
Alex