Ongoing Investigation: SP6 Route Performance & Redraw Issues

That's one of PGuy's scripts. The code is trying to load a menu icon and it doesn't exist or, perhaps, not loaded at the time. You might call this to his attention.
Thanks for the heads up. I just checked and I have no assets by pguy in the route or the session, but someone else may have borrowed his script. I will look further in to it.
 
I wasn't able to cause my route to stutter after 5 hours of use, like i did the first time. Now i am 8 hours in, and no problems. The problems i have had with stutters has always been in surveyor, Not driving sessions. I also disabled memory compression in windows 11 with a script, And it seems much better.
I also use process lasso for all my sims and games to monitor every single background program. Hopefully it will stay that way.
 
Thanks for the heads up. I just checked and I have no assets by pguy in the route or the session, but someone else may have borrowed his script. I will look further in to it.
Hmm, that's interesting. I took a copy of that script for inspiration for my own work. The code line numbers in your earlier post did align with the copy I have.

We all learn from each other in the software jungle.
 
I wasn't able to cause my route to stutter after 5 hours of use, like i did the first time. Now i am 8 hours in, and no problems. The problems i have had with stutters has always been in surveyor, Not driving sessions. I also disabled memory compression in windows 11 with a script, And it seems much better.
I also use process lasso for all my sims and games to monitor every single background program. Hopefully it will stay that way.
The first time through usually means content is being cached and compressed. Once that part is over, routes tend to load faster and run smoother later.

If you are seeing stutters in Surveyor, click on the three-bar menu in the upper-left corner.
Choose Show Launcher, or whatever it's called.
Click on Developer on the top of the launcher.
Click on Show logs.

If the log is busy moving along, it's doing something such as caching and compressing. It's not as vigorous as the first time through but it does still occur. Sometimes, you can see a faint pre-caching message in the upper part of the screen while in Surveyor. The text is a faint grey and is about 6 points in size.

While this is going on, moving about the route will be sluggish and various object menus may be missing items and are replaced by a spinning circle.
 
I went back to build 129335. As far as I can tell. Whatever N3V has implemented with the foliage system has also messed up pretty much any speed tree assets in existence.
I'd like to check this: what is the impact on existing speedtrees from installing SP6? does it in any way impact on their appearance and performance?
 
I'd like to check this: what is the impact on existing speedtrees from installing SP6? does it in any way impact on their appearance and performance?
All my trees and many of my bushes are SpeedTrees. SP6 and SP6 HF had no noticeable effect on them. I have now replaced many of the SpeedTrees with Plant Factory trees for which SP6 was optimised.
 
I'd like to check this: what is the impact on existing speedtrees from installing SP6? does it in any way impact on their appearance and performance?
Well, pretty much every route that has an abundance of speed trees, (For reference, I use the ST_RMM assets) is now no longer able to run at the smooth framerates I could get before SP6. Even when Tree quality is set to Low. It's still tough to get the game to 60FPS. Most the time I'm getting 30 or maybe if I'm lucky 40 FPS.
 
Well, pretty much every route that has an abundance of speed trees, (For reference, I use the ST_RMM assets) is now no longer able to run at the smooth framerates I could get before SP6. Even when Tree quality is set to Low. It's still tough to get the game to 60FPS. Most the time I'm getting 30 or maybe if I'm lucky 40 FPS.

@AV3. Yeah thanks for the info. Others have commented and confirmed this situation. SP6 HF1 will not be installed on my game.

PS: The new plant trees look atrocious, compared to St_RMM & Mcguirel trees. I downloaded them out of curiosity. I suppose when you wear rose coloured glasses and believe that N3V can do no harm, you cannot see the wood for the trees. ;)
 
Thanks for the responses. This is quite an important point as my routes make extensive use of speed trees so I need to know if they're still going to work in SP6 with HF1 installed. Is it a framerate issue or is the appearance of the trees themselves also impaired?
 
Further to my "bug" example in post #207:-

Code:
- <NULL> : File cdhelper.gs, Line 253, ER_NullReference
  ; <NULL> : Script callstack
    ; <NULL> : function $void@cdhelper::AddMenuIcon(), line 253
    ; <NULL> : function $void@cdhelper::UpdateMenuIcon(), line 215
    ; <NULL> : function $void@cdhelper::RegisterMenuItem(GameObject,string,string,string,bool,bool), line 135
    ; <NULL> : function $void@cdhelper::RegisterMenuItem(GameObject,string,string,string), line 140
    ; <NULL> : function $void@NamedObjectsCacheLibrary::OnWorldModuleInit(Message), line 313

This is probably one of the many bugs on the list to repair someday after the devs add some new feature we haven't seen yet.
As I noted that when a route and session that has this red bug warning in Trainz Plus is run in TRS22PE it does not have the error. Now I have discovered that if the session is edited in TRS22PE, saved and then imported back into Trainz Plus, then it runs in Trainz Plus without the error. As Alice once remarked, "Curioser and Curioser".
 
my routes make extensive use of speed trees so I need to know if they're still going to work in SP6 with HF1 installed.
I have tons of SpeedTrees in 149 routes as I replaced every old billboard tree or bush in all of them. No problem in SP6 HF1 (they look exactly the same as before), except for 2 routes ("Muskanippee Valley Railroad" and "Gorges de la Loire") due to a dramatically dropped framerate (don't know if this is due to SpeedTrees).
 
Like I said on the thread about locomotive throttle notches which N3V apparently screwed up in SP6, I guess some trees got screwed up as well and framerates have dropped. I didn't update to SP6 yet and won't until the new bugs and problems are fixed. I like the Muskanippee Valley route, is the one you're referring to the DLS one by bruinsdude or the one from CPS which apparently isn't publicly available anymore but I have it. They are different routes, but similar, mountainous routes like Conway Scenic or something. I also have the MEC payware route which is gone from the web now which is Conway Scenic now. I started to extend it in both directions for myself a while ago using blank baseboards to go toward Fabyan Station to the north and North Conway and Conway to the south which is the normal route Conway Scenic operates on. They also had rare excursions to Hazens and Whitefield even with the steam locomotive. The DLS Muskanippee route has a bunch of unknown kuid's that need to be hunted down. I wanted to join both of them together, the CPS one joined to the DLS one, DLS one north of the CPS one to make an extra long route. The track gets overgrown and abandoned at the north end of the DLS route. And the DLS route uses European style track but it can be bulk replaced. The routes remind me of a tourist railroad in the mountains.
 
I have tons of SpeedTrees in 149 routes as I replaced every old billboard tree or bush in all of them. No problem in SP6 HF1 (they look exactly the same as before), except for 2 routes ("Muskanippee Valley Railroad" and "Gorges de la Loire") due to a dramatically dropped framerate (don't know if this is due to SpeedTrees).
I've noticed that SP6 HF1 is really sensitive to "heavy" assets and tanks framerates substantially when it encounters them.

On my large route, I can get between 35-50 fps over most of the route, with vsync set to none, except for a chunk where there's a city with lots of splines and large buildings. In this location, the framerates drop down to 9.6 or less until I pass it then they pick up again to the same range as before.

I have also noticed since SP6 HF1 that going in and out of Surveyor and Driver while fixing and testing, that there are ever decreasing framerates that get steadily worse. If I exit and come back in, they're better and if I exit and reboot, they're back to where it was when I first started.

Oh, they also have completely broken i-Portals now. They broke them in SP4 and they limped along in SP5. Now, they no longer work at all. I reported this when they were first broken. N3V QA Team thanked me and said they'd be fixed someday. I guess that they've been placed at the bottom most part of the list just below all the other major things they haven't fixed yet.
 
I've noticed that SP6 HF1 is really sensitive to "heavy" assets and tanks framerates substantially when it encounters them.

On my large route, I can get between 35-50 fps over most of the route, with vsync set to none, except for a chunk where there's a city with lots of splines and large buildings. In this location, the framerates drop down to 9.6 or less until I pass it then they pick up again to the same range as before.

I have also noticed since SP6 HF1 that going in and out of Surveyor and Driver while fixing and testing, that there are ever decreasing framerates that get steadily worse. If I exit and come back in, they're better and if I exit and reboot, they're back to where it was when I first started.

Oh, they also have completely broken i-Portals now. They broke them in SP4 and they limped along in SP5. Now, they no longer work at all. I reported this when they were first broken. N3V QA Team thanked me and said they'd be fixed someday. I guess that they've been placed at the bottom most part of the list just below all the other major things they haven't fixed yet.


I notice the same thing - frames tank over time, especially when jumping back and forth from Surveyor to Driver. I also notice that if there are couple of heavy assets in an area, the rates are sunk.
 
Hi All,

I've been "playing" with an old route, and the latest beta version. I've spent several hours using the latest DLR for 3 passenger routes and one industry route (coal from mine to power station). All went well until I added a locomotive and some oil tankers (running a test with a different loco) than I had a system crash where Trainz program was filling up my PC's memory.. I suspect <kuid2:2512:2371:8> as I'm not seeing a memory run away (yet)

Colin

Spoke too soon! using just 1 tank car <kuid2:44090:15488:37> I had memory overflow (again)....
 
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Hi All,

I've been "playing" with an old route, and the latest beta version. I've spent several hours using the latest DLR for 3 passenger routes and one industry route (coal from mine to power station). All went well until I added a locomotive and some oil tankers (running a test with a different loco) than I had a system crash where Trainz program was filling up my PC's memory.. I suspect <kuid2:2512:2371:8> as I'm not seeing a memory run away (yet)

Colin

Spoke too soon! using just 1 tank car <kuid2:44090:15488:37> I had memory overflow (again)....
Can you download the asset again? It could be corrupted or something. It would be a good test to try before completely pulling your hair out.

While checking the city on my route for assets to remove, I had a building produce some spikey points and shadows that stretched across the map. It took me about 2 hours of poking around and aiming my camera the right way before I finally found the culprit because if I moved the camera a certain way, the spikes and shadows wouldn't appear. After deleting and replacing the building with a fresh copy from the DLS, the framerates went up a bunch, but that didn't solve the overall low framerates in that area.
 
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