New Aircraft

24Klm South West from Lukla the nearest Airstrip is "Phaplu" seen here in the early morning,possibly the best time of day for flying.


mypic236.jpg
 
Hi Guys,

As you know there is now a limit on the size of shadow meshes permitted for TS12, larger than the limit shows as a rectangular plane on the ground. I find this limit a bit low for aircraft with many curves required for the shapes used, and the simpler shadow does not match these shapes. A shadow now shows on the sides of a model, unlike earlier versions of Trainz. The simpler shadow shapes cannot match the detailed shape of the main model, however..........

I have uploaded some replacement aircraft with fixed shadows for TS12, namely the A380, 747, 767 and A320 versions, though still listed as build 2.7. Some have been approved and should be available shortly. I will work my way through the others when I get time to do so.

Norm has done a nice job with his Lukla airport route, I expect he will upload it soon. I and Willem2 have made some buildings for the route. I have a new Twin Otter model for Yeti Airlines that services Lukla - you can see it in Norm's screenshot above.

The model opens the door for loading, and has the new startup capability. At the start the propellers are stationary, using the B key you can start the engines, spinning up the propellers. The B key also shuts down the engines when finished. Naturally, for AI operation, using keys is not ideal, so there will be a rule you can add to the AI sequence to start or stop the engines.

The models will be uploaded shortly. Keep an eye out for Norm's route when it is uploaded, it simulates the real airport nicely, it is just for aircraft and I believe there will be a session for it as well.

Ian
 
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Hi Ian,

Happy to see you back in Trainz!

When your planes updates will be available, I will of course modify my reskins accordingly.

Pascal
 
Thanks Pascal, Ish,

The following aircraft have been updated with correct shadows for TS12 and are available on the DLS, there are a number of liveries available for each type:

Boeing 727, 737, 747, 767
Airbus A320, A380
Douglas DC10
McDonnell Douglas MD82
BAE 146
and the Yeti Airways Twin Otter with startup functions.

Ian
 
Thanks Pascal, Ish,

The following aircraft have been updated with correct shadows for TS12 and are available on the DLS, there are a number of liveries available for each type:

Boeing 727, 737, 747, 767
Airbus A320, A380
Douglas DC10
McDonnell Douglas MD82
BAE 146
and the Yeti Airways Twin Otter with startup functions.

Ian

Thanks Ian for these collections!!!:D

Take care
Ish
 
Hi,

New reskin which was more or less forgotten in my hard disk: this JAL 767-346.
This one has been fitted with the new shadow file made by Ian and suitable for TS12.

jal1.jpg


It shoud be available at the DLS soon.

Regards
Pascal
 
Hi,

Thanks Ish!

I just started to upload to DLS my planes reskins, updated with TS12 shadows from Ian.

First batch is including the A320, B737, and BAE146.

Regards

Pascal
 
Thanks Pascal, Ish,

The following aircraft have been updated with correct shadows for TS12 and are available on the DLS, there are a number of liveries available for each type:

Boeing 727, 737, 747, 767
Airbus A320, A380
Douglas DC10
McDonnell Douglas MD82
BAE 146
and the Yeti Airways Twin Otter with startup functions.

Ian

Thanks Ian,

now i will made an update from my reskins...

best greetings from germany - Christopher
 
I just realised

An airport route would be great as a multiplayer Route! I am going to start Ode to Vulcan again, and this time it is an accurate depiction of airports, compared to my others... It is going to use built-in or DLS located assets so I can use it on Multiplayer :udrool:

Jamie
 
The VC10 and Pilatus Porters with fixed shadows are now available. I think that is about all the commercial aircraft done.

The Pilatus also has a new texture for the high speed translucent prop, it now shows as a three bladed one instead of an incorrect four blade.

Ian
 
The VC10 and Pilatus Porters with fixed shadows are now available. I think that is about all the commercial aircraft done.

The Pilatus also has a new texture for the high speed translucent prop, it now shows as a three bladed one instead of an incorrect four blade.

Ian
Ian your ledgendary when you start making something you do the whole set with all the whistles and bells you are one of he true greats of trainz so whats next? a loco one day ?
:wave: :wave: :wave: comming down in oct will try n get around this year
 
Hi Dreddman, hope to see you in October then, if your Sat Nav works. :)

1. There are a number of prop driven aircraft, as I mentioned the Yeti Twin Otter is the first with a startup function. This uses the B key to start or stop the props, or my engine start rule for use under AI. It does add some realism, but may make it harder for a new user to understand what to do at first (read the config description is a good start!).

I have the Hercules, Messerschmitt and Pilatus using this function, and the cargo doors now open no matter which direction you approach an airport.

2. For helicopters, the addition of the H key lets the helicopter rise 15 metres above the track level (the KC135 tanker already uses this function to refuel the FA-18s and Tomcats). This means that you no longer need to use a complicated lift table, to make the takeoff realistic. The second use of the H key lets the helicopter settle back to track level. There is also a rule (Aircraft Helicopter Takeoff Command) for this operation under AI, not yet released.

I have the Chinook, Osprey and Kawasaki helicopters using these functions.

With the use of a few wait commands under AI, you can get a very realistic sequence for take off and landing, and loading of the aircraft.


Question: Are you interested, should I go ahead with this idea for earlier released prop aircraft, or is it too complicated? I would not obsolete all of the earlier models, this leaves some with props always running for simpler use.


As I have mentioned a number of times, to get the most out of models you have to develop a whole system, aircraft, airports, runways etc. I have also been working on some small airports that will load/unload passengers and general goods. They also accept delivery of Avgas. There are three under development, a domestic, military and commercial version.

Domestic:

airport5450.jpg


and the military with a helipad:

airport4450.jpg


A few bugs to work out with loading and products. All models will work in TS12.

Unfortunately, I have been unable to work out what Auran have done in TS12 to destroy the functioning of the fixed track Airport Taxiway junction assets - these no longer operate. :confused:

Ian
 
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I don't think it is that important Ian, here is my list of importance


CRJ-700
ERJ-145
B757
A330
B2
B777
A321
F15
F22
Blackhawk
B1
F16
A340
Md-11
ERJ 170

Not demands, but a good list for your new ideas
 
Hello Vulcan.

I had already PMed you about this, but I think I might bring it up again.
I personally think that the engine start-shutdown, or at least animated propellor blades, would be a great addition to your existing piston-engine aircraft eg. Lancaster, B-24, Messerschmitts etc.

I understand how it may be difficult to juggle existing key commands with the new ones required for engine toggle, especially in the case of the Catalina with it's 3-metre drop function for water landings, or other aircraft with the flaring for landing.It may be the case that you will have to make all your aircraft compatible with the Aircraft Action Trigger, and have universal settings for all aircraft depending on their various functions.

Others may not quite get the hang of the trigger system, but personally I find it rather easy once I know what does what. I still have the Excel spreadsheet with the listed functions in my hard-drive, that may need to be updated and perhaps modified to accommodate the new functions you've added.

Perhaps you could also list the aircraft-specific functions and trigger settings in the config file or the contextual menu in Surveyor that is reached by way of the "?" tool.

Helpful thoughts from the Flying Trainzer,
Scott.;)
 
Hello Ian,

I am also convinced that a function to start/stop the engines of a prop aircraft is very good for realism. It's as important as the movement of the flaps during take off and landing.
Yes, it may be more difficult for users to operate, but the ones who are interested by planes in Trainz should accept it as a great improvement.

OK, I dont request to start the four engines of a Super Constellation one by one with a great amount of smoke each time !! :hehe: (but if you could do it ??)

Pascal
 
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